Aesthetics in Experimental Animations Based on Pop Art Elements from the Perspective of John Dewey
Bibliographic record
Abstract
Representation is a process through which artistic and philosophical movements throughout history have expressed realities or imaginings, either directly and naturalistically or indirectly and abstractly. The concept of beauty within this process varies according to each movement's definitions and understandings of human nature and existence. This study examines the evolution of avant-garde movements following the invention of photography, the birth of cinema and animation, and the World Wars, which served as pivotal moments in the transformation and redefinition of representation in art and beauty during the Pop Art era. This era marks a significant departure from classical aesthetics spearheaded by avant-garde movements, where popular culture emerged as a vital source of inspiration and artistic creation. The research delves into the origins of Pop Art movement, which emerged as a response to growing division between subjective perspectives of avant-garde artists and the general public. This divide created a need to explore the structure of experience and its role in shaping popular culture. Central to this exploration are the theories of John Dewey, a leading figure in the philosophy of pragmatism, who emphasized the importance of aesthetic experience and popular culture as influential forces in the artistic process of this era. Dewey’s theories provide a framework for understanding how art can engage with everyday experiences and contribute to the cultural landscape. The study further investigates the evolution of aesthetics in experimental animations produced by the National Film Board of Canada (NFB), recognized as one of the most influential institutions in the development and growth of experimental animation. The analysis is conducted across three distinct strands: abstract animations heavily influenced by Modernist art, particularly by avant-garde painters who were pioneers in experimental animation; transitional animations that serve as a bridge between Modernist aesthetics and Pop Art, blending elements of high art and popular culture; and animations that achieve a unified aesthetic by integrating the formal and thematic elements of Pop Art with Dewey's concepts of everyday aesthetic experience. This research explores the reasons and mechanisms behind the shifts in aesthetic criteria and their impact on the experimental animations of the NFB. By analyzing and comparing the formal and thematic characteristics of selected works from each strand, the study identifies specific criteria that illustrate how Dewey's aesthetic theory of everyday life has transformed NFB's works from abstract creations into works deeply embedded in popular culture, yet still influenced by the formal elements of Modern and abstract art. The study employs a descriptive-analytical approach, reviewing the development of Pop Art, the capabilities of experimental animation as a pioneering branch of visual arts, and the supportive environment provided by the NFB. This environment has enabled the integration of diverse cultural influences through the work of artists with unique techniques and styles. The analysis concludes by determining the extent to which Pop Art has influenced these animations, demonstrating that contemporary art and beauty emphasize a direct connection between art and everyday life, highlighting human experience and popular culture as the primary sources of artistic expression.
Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.
How this classification was reachedexpand
Full frame distilled prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.
Codex and Gemma teacher scores by category
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.001 | 0.000 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.000 | 0.001 |
| Science and technology studies | 0.000 | 0.000 |
| Scholarly communication | 0.001 | 0.002 |
| Open science | 0.003 | 0.001 |
| Research integrity | 0.000 | 0.000 |
| Insufficient payload (model declined to judge) | 0.001 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one teacher head, not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".