MétaCan
Menu
Back to cohort
Record W6980076074

Assessment of collaborative decision-making in design development and coordination meetings

2006· other· en· W6980076074 on OpenAlexaboutno aff

Bibliographic record

VenuecIRcle (University of British Columbia) · 2006
Typeother
Languageen
FieldComputer Science
TopicInteractive and Immersive Displays
Canadian institutionsnot available
Fundersnot available
KeywordsProcess (computing)WorkspaceCollaborative designEngineering design processField (mathematics)Design processWork (physics)Design technologySustainabilityCollaborative softwareCritical design
DOInot available

Abstract

fetched live from OpenAlex

Building design is a complex multi-disciplinary process that requires extensive collaboration to develop a coordinated design that satisfies the functional, aesthetic, and economic requirements of the owner. Today, design meetings typically take place in physical workspaces, such as conference rooms, where all the relevant members of the team work together in the same place and time. Although most project information is generated electronically, teams primarily communicate and share information using paper-based representations. Emerging technologies such as touch-sensitive large-screen displays, table-top displays, laptops, and tablet PCs offer great promise in enriching today’s paper-based workspaces to create what are known as interactive workspaces. 3D design tools are also gaining acceptance and providing significant benefits to the design coordination process. However, it remains unclear as to how such tools and technologies can be incorporated effectively in workspaces to support design coordination meetings. This research addresses this need by characterizing how people spend time performing collaborative decision-making tasks in design development meetings. I conducted a five-month field study of the design development process for the Centre for Interactive Research on Sustainability (CIRS) project being constructed near downtown Vancouver, British Columbia. I observed weekly design development meetings and performed a thorough post-meeting video analysis. During the meetings, I took detailed notes documenting the meeting activities, the kind of information sources and representations used, and the interactions meeting participants had with information. The video was analyzed to identify how time is spent on different decision-making tasks and to determine the effectiveness of those tasks. This research found that the majority of time in design development meetings is spent on descriptive (35%) and explanative (42%)a sks and very little time is spent on evaluative (12%)n d predictive (11%) tasks. However, resolution rates- percentage of tasks resolved- were still quite high in these meetings. with an average of 73%. Based on the analysis, paper-based meetings were compared and an initial set of requirements for accomplishing design development tasks in a computer-supported interactive workspace were identified. In summary, successful interactive workspaces should support physical as well as digital artefacts, digital records of meetings, and digital overlays of schematic diagrams.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.979
Threshold uncertainty score0.990

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.007
GPT teacher head0.215
Teacher spread0.209 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2006
Admission routes1
Has abstractyes

Explore more

Same venuecIRcle (University of British Columbia)Same topicInteractive and Immersive DisplaysFrench-language works237,207