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Record W6981899895

Forskningsöversikt: : Digitala spel iklassrummet för lärande av engelska somandraspråk

2022· article· en· W6981899895 on OpenAlexaboutno aff

Bibliographic record

VenueÖrebro University Library (Örebro University) · 2022
Typearticle
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsnot available
Fundersnot available
KeywordsQualitative analysisQualitative researchEnglish languageDigital learningSecond languageQuarter (Canadian coin)
DOInot available

Abstract

fetched live from OpenAlex

The aim of this literature review is to investigate and highlight the findings of previous research on the topics of; digital games and English second language learning; digital games and motivation; and implementation of digital games in the classroom. All during the period of 2015 to the first quarter of 2022. The search yielded 943 publications. After reviewing the publications, a total of 20 of the publications were deemed as relevant to the study. A qualitative analysis was then applied to the 20 selected publications. The result of the qualitative analysis indicates that there is a need for more studies carried out in Europe about digital games in a school setting. Most of the publications were done on ‘serious games’ – games that are designed to be used in educational settings. This result indicates a need for more studies carried out on other types of games. The results show that digital games may promote second language skills and increase language learning motivation. The results also indicate that successful implementation of digital games in a classroom setting comes with many challenges.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.003
metaresearch head score (Gemma)0.009
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Systematic review · Consensus signal: none
GenreCandidate signal: Review · Consensus signal: Review
Teacher disagreement score0.054
Threshold uncertainty score0.180

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0030.009
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0040.004
Science and technology studies0.0010.001
Scholarly communication0.0060.005
Open science0.0010.002
Research integrity0.0020.001
Insufficient payload (model declined to judge)0.0540.021

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.013
GPT teacher head0.198
Teacher spread0.186 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSystematic review
Domainnot available
GenreReview

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2022
Admission routes1
Has abstractyes

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Same venueÖrebro University Library (Örebro University)Same topicEducational Games and GamificationFrench-language works237,207