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Record W6987336752

STEAM Education: Culturally Responsive Mathematics, Science, and Computing

2025· article· en· W6987336752 on OpenAlexaboutno aff

Bibliographic record

VenueScholarship@Western (Western University) · 2025
Typearticle
Languageen
FieldSocial Sciences
TopicMathematics Education and Teaching Techniques
Canadian institutionsnot available
Fundersnot available
KeywordsContext (archaeology)EthnomathematicsCultural diversityQualitative researchPopulationCultural competenceAffect (linguistics)Teaching method
DOInot available

Abstract

fetched live from OpenAlex

Approximately one-third of the population in Canadian schools consists of ethnically, linguistically, and culturally diverse students. In some cases, the majority of the student population is culturally diverse or representative of minority groups. In response to this shift in demographics, Ladson-Billings suggested that educators reflect on their teaching philosophies and practices to make them culturally responsive to their students’ needs. Although there is extensive research on culturally responsive pedagogies (CRPs), there is a lack of research on how they impact student learning and achievement in STEM (Science, Technology, Engineering, and Mathematics) and non-STEM subjects. To address the gaps in the literature on CRPs, this study will explore the following question and sub-questions through a STEAM (Science, Technology, Engineering, Arts, and Mathematics) integrated lens: What impact does CRP have on the teaching and learning of mathematics through a STEAM-integrated lens? (a) How do students develop an understanding of mathematics through coding, crafting, and prototyping using digital tools and software? (b) In what ways does culturally responsive teaching affect student motivation and engagement when learning mathematics in the classroom? (c) How can students explore their culture, identity, and interests through storytelling, coding, and mathematical thinking? (d) What are teachers’ perspectives on culturally responsive practices in the context of culturally responsive mathematics teaching (CRMT) tools? (e) What are the students’ perspectives on mathematics, and other skills learned through the making of design projects, stories, and cultural artifacts? To address these questions, we conducted a qualitative case study interlinked with Design-Based Research (DBR). The research team collected questionnaires, observation and interview data, and pictures of student work/projects. The main findings of this study were: (i) students engaged more with the technology when applying their knowledge, remixing the code, sharing resources, prototyping, and reimaging their designs; and (ii) students had rich learning opportunities when exploring their cultural identity, sharing their personal stories, and building collaborative communities. These results have implications for designing and implementing CRPs as an approach to teaching and learning mathematics and other STEAM subjects. They also have implications for optimizing the learning experience and deepening the students’ overall understanding.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.002
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: none
GenreCandidate signal: Methods · Consensus signal: none
Teacher disagreement score0.219
Threshold uncertainty score0.436

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.002
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.001
Science and technology studies0.0050.008
Scholarly communication0.0050.002
Open science0.0010.008
Research integrity0.0010.002
Insufficient payload (model declined to judge)0.0080.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.083
GPT teacher head0.402
Teacher spread0.319 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designTheoretical or conceptual
Domainnot available
GenreMethods

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2025
Admission routes1
Has abstractyes

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