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Record W6996103225

Regulating Childrens' Virtual Worlds to Prevent Harm to Imagination Development: Drawing Lessons from Marketing Regulation

2013· article· en· W6996103225 on OpenAlexaboutno aff

Bibliographic record

VenueeYLS (Yale Law School) · 2013
Typearticle
Languageen
FieldMedicine
TopicParkinson's Disease Mechanisms and Treatments
Canadian institutionsnot available
Fundersnot available
KeywordsEthosMetaverseHarmThe InternetRepresentation (politics)Consumption (sociology)Virtual worldVirtual reality
DOInot available

Abstract

fetched live from OpenAlex

Close your eyes, relax, take a deep breath. Imagine you are sitting on a beautiful beach with the sound of the waves in your ears. Now open your eyes. What do you see? Nothing, right?! What if you had no imagination?! What if the medium, TV, the internet or virtual worlds stifled your imagination development as kids?! And if so, how can we prevent it, this is the question that this article is trying to answer.The assumption that virtual worlds, the strongest medium up to date, has deleterious affects on imagination development is based on an original theory grounded in the "medium theorists" literature. The medium theorists argue that the form in which people communicate has an impact beyond the choice of specific messages. "the medium is the message" to quote Marshall McLuhan. Virtual worlds are internet based three dimensional environments in which users can play and interact using an avatar, a virtual representation of their choice. One virtual world users has spent 5.93 million years using it. Counting backwards, this is almost exactly the moment in history that our earliest human ancestors first stood upright.In this context, Kline argues that, "Play, the most important modality of childhood learning is thus colonized by marketing objectives making the imagination the organ of corporate desire. The consumption ethos has become the vortex of children's culture".Can we regulate children's virtual worlds in a way that will prevent the harm to their imagination development? Can we do it effectively? And if so how? To answer these question this paper explores the regulatory framework of marketing online in three distinct jurisdictions: Canada, Israel and Australia.Protecting our children’s imagination is a pressing matter that require creative means of regulation. If we fail to protect them today, we might be facing an imaginationless generation tomorrow. The consequences, according to Dubos, might be crucial, "Man's propensity to imagine what does not yet exist, including what will never come to pass…most clearly differentiates him from animals".This paper first outline the assumed harm to the imagination, than review regulation in general and technology regulation in specific. Further the paper explore online marketing to children regulation in three distinct jurisdiction: Canada, Israel and Australia. Finally the paper draw conclusions and offer innovative means of regulation to protect children imagination development in virtual worlds.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.006
metaresearch head score (Gemma)0.010
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: Theoretical or conceptual
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.009
Threshold uncertainty score0.050

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0060.010
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0010.001
Science and technology studies0.0040.028
Scholarly communication0.0090.009
Open science0.0020.005
Research integrity0.0050.006
Insufficient payload (model declined to judge)0.0030.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.013
GPT teacher head0.266
Teacher spread0.254 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designTheoretical or conceptual
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2013
Admission routes1
Has abstractyes

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