MétaCan
Menu
Back to cohort
Record W6999737911

Development of a Social Robot as a Mediator for Intergenerational Gameplay & Development of a Canvas for the Conceptualisation of HRI Game Design

2020· dissertation· en· W6999737911 on OpenAlexfundno aff

Bibliographic record

VenueUWSpace (University of Waterloo) · 2020
Typedissertation
Languageen
FieldPsychology
TopicSocial Robot Interaction and HRI
Canadian institutionsnot available
FundersUniversity of Waterloo
KeywordsHuman–robot interactionSocial relationPoint (geometry)Focus (optics)Social robotReciprocity (cultural anthropology)
DOInot available

Abstract

fetched live from OpenAlex

Intergenerational interaction between grandparents and grandchildren benefits both
\ngenerations. The use of a social robot in mediating this interaction is a relatively
\nunexplored area of research. Often Human-Robot Interaction (HRI) research uses the robot
\nas a point of focus; this thesis puts the focus on the interaction between the generations,
\nusing a multi-stage study with a robot mediating the interaction in dyads of grandparents
\nand grandchildren.
\nThe research questions guiding this thesis are: 1) How might a robot-mediated game
\nbe used to foster intergenerational gameplay? 2) What template can be created to conceptually describe HRI game systems?
\nTo answer the first question, the study design includes three stages: 1. Human mediator Stage (exploratory); 2. The Wizard-of-Oz (WoZ) Stage (where a researcher remotely
\ncontrols the robot); 3. Fully/semi-autonomous Stage. A Tangram puzzle game was used
\nto create an enjoyable, collaborative experience. Stage 1 of the study was conducted with
\nfour dyads of grandparents (52-74 years of age) and their grandchildren (7-9 years of age).
\nThe purpose of Stage 1 was to determine the following: 1. How do dyads of grandparent-grandchild perceive their collaboration in the Tangram game? 2. What role do the dyads
\nenvision for a social robot in the game? Results showed the dyads perceived high collaboration in the Tangram game, and saw the role of the robot as helping them by providing
\nclues in the gameplay. The research team felt the game, in conjunction with the proposed
\nsetup, worked well for supporting collaboration and decided to use the same game with a
\nsimilar setup for the next two stages. Although the design and development of the next
\nstage were ready, the COVID-19 pandemic led to the suspension of in-person research.
\nThe second part of this thesis research focused on creating the Human-Robot Interaction Game Canvas (HRIGC), a novel way to conceptually model HRI game systems. A literature search of systematic ways to capture information, to assist in the design of the multi-stage study, yielded no appropriate tool, and prompted the creation of the HRIGC.
\nThe goal of the HRIGC is to help researchers think about, identify, and explore various
\naspects of designing an HRI game-based system. During the development process, the
\nHRIGC was put through three case studies and two test runs: 1) Test run 1 with three
\nresearchers in HRI game design; 2) Test run 2 with four Human-Computer Interaction
\n(HCI) researchers of different backgrounds. The case studies and test runs showed HRIGC
\nto be a promising tool in articulating the key aspects of HRI game design in an intuitive
\nmanner. Formal validation of the canvas is necessary to confirm this tool.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesInsufficient payload (model declined to judge)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: Qualitative
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.355
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0010.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0010.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.086
GPT teacher head0.323
Teacher spread0.238 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designQualitative
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2020
Admission routes1
Has abstractyes

Explore more

Same venueUWSpace (University of Waterloo)Same topicSocial Robot Interaction and HRIFrench-language works237,207