PERANCANGAN BUKU NOVEL CERGAM SEBAGAI MEDIA EDUKASI BAGI MAHASISWA DALAM FASE QUARTER LIFE CRISIS
Why this work is in the frame
A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.
Bibliographic record
Abstract
Quarter life crisis merupakan respon terhadap ketidakstabilan dan perubahan yang membuat beberapa individu mengalami krisis emosional seperti keadaan frustasi, panik, tak berdaya, dan merasa tidak memiliki tujuan hidup. Quarter life crisis sering dialami oleh mahasiswa terutama mahasiswa semester akhir. Beberapa masalah yang dirasakan di antaranya merasa kesulitan dalam mengambil keputusan tentang pendidikan, karir, dan pasangan hidup. Maka dari itu, penulis sebagai pelaku di bidang akademis merancang novel cergam “Grow up” untuk menghadapi quarter life crisis. Penulisan skripsi ini bertujuan untuk mengembangkan ide, gagasan, serta media edukasi tentang quarter life crisis. Metode penciptaan yang digunakan yaitu design thinking. Dalam pembuatannya, penulis menggunakan data dan informasi yang bersumber dari artikel dan wawancara. Buku novel cergam ini berisi informasi mengenai fase dalam quarter life crisis dari fase locked-in sampai rebuilding dan mengangkat permasalahan insecure, perfeksionis, people pleaser, dan overthinking. Buku novel cergam disajikan dengan gaya ilustrasi semi realis menggunakan teknik digital dan dicetak pada kertas book paper ukuran A5. Jumlah halaman keseluruhan buku adalah 168 halaman. Target pembaca adalah mahasiswa usia 18 – 20 an tahun. Ilustrasi cergam didominasi oleh warna hijau, biru kehijauan, merah, kuning, dan jingga. Tata letak yang paling banyak digunakan yaitu full bleed spread. Sudut pandang cerita menggunakan sudut pandang orang pertama dan orang ketiga. Meskipun beberapa gambar ilustrasi kurang maksimal namun hal tersebut tidak mengurangi tingkat pemahaman pembaca terhadap informasi yang disampaikan dan dapat memotivasi pembaca. Pada penciptaan berikutnya dengan tema yang sama diharapkan bisa lebih dikembangkan dengan masalah yang lebih kompleks serta ilustrasi yang dibuat lebih detail. Quarter life crisis is a response to instability and change that makes some individuals experience emotional crises such as a state of frustration, panic, helplessness, and feeling that they have no purpose in life.Quarter life crisis It is often experienced by students, especially final semester students. Some of the problems experienced include difficulty in making decisions about education, career, and life partners. Therefore, the author as an actor in the academic field, designed a illustration novel "Grow up” to face quarter life crisis. Writing this thesis aims to develop ideas, ideas, and media education about quarter life crisis. The creation method used is design thinking with stages In its manufacture, the authors use data and information sourced from articles and interviews. This illustration novel contains information about the inner phase quarter life crisis of phase locked-in until rebuilding and raised issues insecure, perfectionist, people pleaser, and overthinking. Illustration novel are presented in a semi-realistic illustration style using digital techniques, and printed on book paper size A5. The total page count of the book is 168 pages. The target audience is students aged 18-20 years. Illustrations are dominated by green, turquoise, red, yellow, and orange colors. Most used layout is full bleed spread.The point of view of the story uses first person and third person point of view. Although some of the illustrations are not optimal, this does not reduce the reader's level of understanding of the information conveyed and can motivate readers. In the creation of the next work with the same theme, it is hoped that it can be further developed with more complex problems and illustrations that are made in more detail.
Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.
Full frame distilled prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.
Codex and Gemma teacher scores by category
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.001 | 0.000 |
| Meta-epidemiology (narrow) | 0.005 | 0.006 |
| Meta-epidemiology (broad) | 0.005 | 0.003 |
| Bibliometrics | 0.006 | 0.004 |
| Science and technology studies | 0.006 | 0.002 |
| Scholarly communication | 0.001 | 0.002 |
| Open science | 0.006 | 0.003 |
| Research integrity | 0.005 | 0.004 |
| Insufficient payload (model declined to judge) | 0.048 | 0.009 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it