Gaming For Growth: Reimagining Counseling for Folks on the Autism Spectrum
Bibliographic record
Abstract
Autism Spectrum Disorder (ASD) is an extremely common developmental disability, affecting just under 2% of the population in Canada (Public Health Agency of Canada, 2018). This population faces many of the same mental health struggles as neurotypical individuals, often at much higher rates, and yet accessing counseling often comes with a series of additional barriers due to the complexities of life on the Autism spectrum. As such there is a clear need for a deeper examination into the way we offer counseling to this oft-neglected segment of the population, and this capstone will attempt to address that need. In chapter one I will provide an in-depth examination of this problem and explain why the development of ASD-sensitive forms of therapy is necessary. In chapter two I will address the five forms of therapy most used when counseling clients with ASD, identifying their benefits and highlighting their drawbacks. Finally, in chapter three I will outline a new model of counseling for this population based around the popular roleplaying game Dungeons and Dragons.
Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.
How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.001 | 0.003 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.001 | 0.001 |
| Science and technology studies | 0.004 | 0.002 |
| Scholarly communication | 0.004 | 0.003 |
| Open science | 0.002 | 0.005 |
| Research integrity | 0.001 | 0.002 |
| Insufficient payload (model declined to judge) | 0.029 | 0.005 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".