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Record W7010616989

Impact of Gamified eLearning on Learning Outcomes for Municipal Employees Aged 50 and Over in Ontario, Canada: An Experimental Study

2025· article· en· W7010616989 on OpenAlexaboutno aff

Bibliographic record

VenueScholars Crossing (Liberty University) · 2025
Typearticle
Languageen
FieldSocial Sciences
TopicTechnology Use by Older Adults
Canadian institutionsnot available
Fundersnot available
KeywordsExpectancy theoryUnified theory of acceptance and use of technologySample (material)PerceptionMultivariate analysisTechnology acceptance modelQualitative researchMultimethodologyAffect (linguistics)
DOInot available

Abstract

fetched live from OpenAlex

The purpose of this quantitative, experimental, causal-comparative, posttest-only, control-group study is to determine if there is a difference in system enjoyment, effort expectancy, and performance expectancy for male and female employees aged 50 years or older at a corporate municipality in Ontario, Canada who participated in eLearning programs with and without game elements. The sample consisted of 38 male and 64 female employees aged 50 years or older who participated in eLearning and then completed an Extended Unified Theory of Acceptance and Use of Technology questionnaire. Data from the questionnaires was analyzed using a two-way multivariate analysis of variance. The results of the study indicated that the interaction effect between gender and eLearning type (gamified vs. non-gamified) on system enjoyment, effort expectancy, and performance expectancy was not statistically significant; the main effect of eLearning type (gamified vs. non-gamified) on system enjoyment, effort expectancy, and performance expectancy was statistically significant; and the main effect of gender on system enjoyment, effort expectancy, and performance expectancy was not statistically significant. The conclusions of the study are that gamification strategies can be applied broadly across male and female municipal employees aged 50 or older without significant variation in impact. Game elements in eLearning programs may influence user perceptions of system enjoyment, effort expectancy, and performance expectancy, but this effect does not vary significantly by gender. Future research should include using a larger sample, extending the duration of the study, and designing a mixed study with both quantitative and qualitative instruments.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesScience and technology studies
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.036
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0010.000
Scholarly communication0.0000.001
Open science0.0000.000
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.024
GPT teacher head0.316
Teacher spread0.292 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2025
Admission routes1
Has abstractyes

Explore more

Same venueScholars Crossing (Liberty University)Same topicTechnology Use by Older AdultsFrench-language works237,207