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Record W7018034062

Co-designing a gamified learning tool to explore the effectiveness of social prescribing among healthcare providers

2021· other· en· W7018034062 on OpenAlexaboutno aff

Bibliographic record

VenueOCAD University Open Research Repository (OCAD University) · 2021
Typeother
Languageen
Field
Topic
Canadian institutionsnot available
Fundersnot available
KeywordsHealth careBrainstormingAgency (philosophy)Participatory action researchSocial workEquity (law)NarrativeParticipatory designProcess (computing)
DOInot available

Abstract

fetched live from OpenAlex

Background: Healthcare is a complex systemic response that addresses the acute health issues of individuals and prevents the downstream consequences of illnesses. With costs and demands on this system rising, social prescribing has emerged a viable and asset-based upstream intervention that decreases social isolation and repeat visits to primary care. The uptake of social prescribing in Canada is slow and requires a creative engagement strategy amongst healthcare workforces. A participatory process was explored to engage healthcare providers iteratively to co-design a gamified learning tool on social prescribing.
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\nMethods: Working with social prescribing champions in Ontario, the project team developed an exploratory gameboard design that highlighted the impact of social prescribing on communities. Informed by several co-design workshops involving the principal team, systemic design mapping tools were utilized; iterative inquiry, journey mapping, rich context, actors map, transition by design and three horizons. Patient stories and case studies from local and regional health institutions aided in the development of game personas. The next phase of the project will involve the board piloted in various settings in with objective knowledge assessment and subjective feedback questionnaires being administered. 
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\nAnalysis: Initial analysis of case studies and client journeys developed personas that reflect the needs of members of equity owed groups; racialized folks, substance users, gender nonbinary folks and those living with chronic diseases. Gaming artefacts were developed through team dialogue and weekly brainstorming exercises where the following needs emerged: language that was person centered, combined probabilities (using nonconventional dice, a spinner and gaming personas), and narratives of lived experiences. Data on participant learning, and user experience feedback will emerge with the next phase of the project. Initial findings included the need for representation of seniors and older adults. 
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\nConclusions: Peer-based learning on social determinants and social prescribing have been demonstrated during pilot games. Next phase will establish practicality for the tool’s integration in medical educational and multidisciplinary learning. Increased social prescribing maybe achieved through game play that is participatory like this. 
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\nKeywords: Social Prescribing, Medical Education, Gamification, Seniors

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.005
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow), Science and technology studies, Research integrity
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Other · Consensus signal: Other
Teacher disagreement score0.883
Threshold uncertainty score0.999

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0050.000
Meta-epidemiology (narrow)0.0010.001
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0030.005
Science and technology studies0.0040.002
Scholarly communication0.0010.001
Open science0.0050.002
Research integrity0.0010.003
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.111
GPT teacher head0.341
Teacher spread0.230 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designNot applicable
Domainnot available
GenreOther

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2021
Admission routes1
Has abstractyes

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