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Record W7028217537

Efficient Octree-based 3 Dimensional Pathfinding

2024· dissertation· en· W7028217537 on OpenAlexaff

Bibliographic record

VenueeScholarship@McGill (McGill) · 2024
Typedissertation
Languageen
FieldEngineering
TopicVLSI and FPGA Design Techniques
Canadian institutionsMcGill University
Fundersnot available
KeywordsPathfindingOctreeRepresentation (politics)Path (computing)GridGraphFlexibility (engineering)ComputationComputer graphics
DOInot available

Abstract

fetched live from OpenAlex

Three-dimensional virtual environments are commonplace in modern games.Nonplayer character (NPC) character movement planning, however, is still largely 2D, with off-plane or vertical movement modeled through limited, and frequently custom connections between 2D surfaces.Naive extension of 2D pathfinding methods to 3D by building a full 3D grid (voxelization) is possible but easily becomes too expensive for non-trivial 3D spaces.In this thesis we develop an efficient solution to 3D pathfinding by building a reduced, hierarchical grid representation within which we can extend traditional 2D navigation mesh (navmesh) pathing.Our design begins with an octree representation, which already provides more flexibility than a more traditional voxelization.By merging adjacent cells while preserving their convexity, we obtain a coarser representation that greatly reduces path computation costs.We then build a navigation graph from this octree within which we can search for paths using the popular A* search algorithm.To increase the quality of the paths we obtain we implemented two forms of path refinement: a visibility-based path pruning heuristic, and a novel implementation of the classic "funnel" algorithm that computes minimal homotopic paths, in our case extended to our 3D environment.We further extend our work to handle dynamic environments with local and efficient updates to the octree and the movement graph.Experiments on a variety of scenarios show that our approach remains fast and efficient even for very large 3D maps and could be used for real-time pathfinding in video i games.We implemented our work in Unity, one of the most popular game engines, as an effort to make pathfinding in 3D environments accessible to game developers.First and foremost I want to thank my supervisor, Clark Verbrugge, for his invaluable help and support throughout these last two years.This thesis would not exist without him.I also thank Thomas Nobes for providing his results and code on the 3D JPS algorithm and his openness to discuss his work.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow), Insufficient payload (model declined to judge)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Bench or experimental · Consensus signal: Bench or experimental
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.283
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.000
Meta-epidemiology (narrow)0.0010.001
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0010.001
Science and technology studies0.0010.000
Scholarly communication0.0000.000
Open science0.0010.000
Research integrity0.0010.002
Insufficient payload (model declined to judge)0.0000.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.011
GPT teacher head0.219
Teacher spread0.208 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designBench or experimental
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2024
Admission routes1
Has abstractyes

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