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Record W7028587918

Exhaustive exploration strategies for NPCS in game maps

2016· dissertation· en· W7028587918 on OpenAlexaff

Bibliographic record

VenueeScholarship@McGill (McGill) · 2016
Typedissertation
Languageen
FieldComputer Science
TopicComputational Geometry and Mesh Generation
Canadian institutionsMcGill University
Fundersnot available
KeywordsPolygon (computer graphics)Set (abstract data type)Field (mathematics)VisibilityTerrainMotion planningVisibility polygonProblem statement
DOInot available

Abstract

fetched live from OpenAlex

Much work has been done on automated terrain mapping in the field of robotics.And while there has been interest in Artificial Intelligence (AI) navigation in video games, there currently exists no formalized approach by which a non-player character (NPC) can automatically explore and map out an entire game level.In this dissertation, we present a method that generates an exploratory path in the game map, using which an NPC will be able to uncover all parts of the map.Our problem statement resembles that of the Watchman Route Problem, studied theoretically in computational geometry.We model a game map as a 2-dimensional polygon with holes, then using the Art Gallery Theorem compute a set of camera points that collectively guarantee full coverage of the map, and connect these cameras using motion planning graphs called roadmaps.From there we use visibility polygons, polygon merging and shortest-path calculations, to develop five different strategies for tours that visit the cameras.We identify factors that influence the performance of these strategies, and experimentally analyse their influence using metrics we have developed.Additionally, we compare the performances of the strategies themselves, as well as test on different types of roadmaps.Our experiments are carried out on large and complex maps from commercial games.We have devised a simple procedure for the collection and conversion of such maps to an easily readable format.The strategies proposed can be used by both hostile and non-hostile NPCs in different spatial search scenarios.For example, to locate a player, or to help a player uncover a map in fog-of-war settings.We hope our efforts will encourage further work on this relatively nascent topic.The development of more complex metrics, and more human-like strategies, could help quantify the "explorability" of a map, and aid in level design decisions.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.008
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: Simulation or modeling
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.004
Threshold uncertainty score0.011

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.008
Meta-epidemiology (narrow)0.0010.001
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0010.001
Science and technology studies0.0010.001
Scholarly communication0.0020.003
Open science0.0010.002
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0030.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.029
GPT teacher head0.269
Teacher spread0.240 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2016
Admission routes1
Has abstractyes

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