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Record W7028832650

High-performance data-driven control of physically-based human characters

2021· dissertation· en· W7028832650 on OpenAlexafffund

Bibliographic record

VenueeScholarship@McGill (McGill) · 2021
Typedissertation
Languageen
FieldComputer Science
TopicHistory of Computing Technologies
Canadian institutionsMcGill University
FundersNatural Sciences and Engineering Research Council of CanadaMitacs
KeywordsKinematicsCharacter animationMotion (physics)Controller (irrigation)UnderactuationCharacter (mathematics)Motion captureTask (project management)AnimationQuality (philosophy)
DOInot available

Abstract

fetched live from OpenAlex

This thesis describes a system to enable responsive user guided control of a physically simulated human character.The control system is meant to be robust to disturbances while also producing movements that are of a similar quality to the visuals produced by more high quality kinematic animation systems used in modern video games.This task is difficult because human characters must dynamically retain balance through contacts with an environment, and walking requires control of an underactuated dynamic system.Simulation also does not guarantee a character will move in a natural manner, so care has to be taken to ensure visually unusual behaviours do not occur as a result of control.Work in the field of reinforcement learning has demonstrated the possibility of generating physical character control policies that imitate human motions with a high degree of success.Many methods have focused selectively on generating controllers that produce high quality motion, while important factors such as responsiveness, user controllability, motion diversity, and runtime costs have been somewhat overlooked.The approach presented here focuses on improving performance with respect to all these factors.A data-driven kinematic character controller sequences and blends motion capture data in order to generate medium-term kinematic motion plans which fit user controlled high-level goals.This allows movement direction, heading direction, speed, and style of motion to be responsively altered in a real-time user controlled manner, while also capturing subtleties of human behaviour in the data.Reinforcement learning is then used to train a simulated character controller that is capable of imitating the motion of the kinematic character controlled by a user.This necessitates a training scheme that captures the full distribution of behaviours that a human is likely to use, and which enforces the learned behaviour to retain the stylistic characteristics of the generated motion while making it physically feasible.The design of this system is also made with runtime cost in mind, ensuring that the result is useful in the context of real world application in video games where performance budgets are strict.i This project would not have been possible without the support, opportunities, and advice provided by Professor James Richard Forbes.I am very grateful for his supervision and guidance throughout the

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow), Open science
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Bench or experimental · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.522
Threshold uncertainty score0.999

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.000
Meta-epidemiology (narrow)0.0010.001
Meta-epidemiology (broad)0.0010.000
Bibliometrics0.0010.001
Science and technology studies0.0010.000
Scholarly communication0.0000.001
Open science0.0080.001
Research integrity0.0010.002
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.020
GPT teacher head0.242
Teacher spread0.222 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designBench or experimental
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2021
Admission routes2
Has abstractyes

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