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Record W7042546964

Play and Games for Transformational Innovation in the
\nOntario Healthcare System

2020· other· en· W7042546964 on OpenAlexaboutno aff

Bibliographic record

VenueOCAD University Open Research Repository (OCAD University) · 2020
Typeother
Languageen
Field
Topic
Canadian institutionsnot available
Fundersnot available
KeywordsTransformational leadershipHealth carePaceHealthcare systemSystems thinkingBureaucracyFutures contractParadigm shift
DOInot available

Abstract

fetched live from OpenAlex

With increasingly unsustainable healthcare expenditures and the emergence of more complex chronic conditions, the Ontario Health System is a highly bureaucratic structure that continues to evolve at an incremental rate. What’s challenging however, is that expectations of society and patients are changing and increasing; and at the current pace of change, needs are not being reached quickly enough as a whole. 
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\nHealthcare in Ontario is an industry attempting to address wicked problems in a complex system and to do so, requires a shift in thinking and drive towards innovation.
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\nInnovation has been defined in many ways. Here, we consider it within a healthcare context. For the purpose of our research, healthcare innovation means the development of new or novel ways of delivering health services that improve the patient experience and impact the system at a large scale. Healthcare organizations have been promoting innovation as a means to solve problems; however, innovation has not been widely defined within this industry, and innovations have occurred in piecemeal ways toward incremental improvement of the existing system.
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\nWe speculate that radical transformation of the healthcare system will require a shift in paradigm to redefine how to meet the health needs of individuals and society. If healthcare organizations wish to be more fully included as active participants in large scale change, they must cultivate the appropriate capacities to integrate futures and design thinking into their practice. Games offer up the potential to encourage problem solving, creativity, and relationship building, all of which are inputs to drive transformational innovation.
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\nIn this research, we aim to explore our primary research question: How might Ontario healthcare organizations use games to foster a culture of innovation?
\nWe develop insights by mapping the current healthcare system and examining its behaviour and functions, and by considering its relationship with innovation to date. Further, through a review of literature, we discover what elements contribute to transformational innovation and those that emerge from play and games. Lastly, we select and play two games on the paidic end of the game spectrum (unstructured and open-ended), and discuss their potential fit for the healthcare system. We landed on ideation card games; more specifically, futures-oriented games that would be of interest to a healthcare audience in imagining future trajectories, that offer simple game mechanics easy enough for a group of busy professionals to grasp and align with the theme of transformation.
\nWe assert that, backed by a transformational leadership mindset, integrating play and games into their practice, Ontario healthcare organizations might better cultivate and grow their workforce’s capacities to solve problems, be creative, and build relationships, thereby developing cognitive capacities to participate in transformational innovation.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow), Science and technology studies
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Other · Consensus signal: Other
Teacher disagreement score0.913
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0020.000
Meta-epidemiology (narrow)0.0000.001
Meta-epidemiology (broad)0.0010.000
Bibliometrics0.0040.005
Science and technology studies0.0010.001
Scholarly communication0.0000.001
Open science0.0030.000
Research integrity0.0010.002
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.078
GPT teacher head0.310
Teacher spread0.232 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designNot applicable
Domainnot available
GenreOther

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2020
Admission routes1
Has abstractyes

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