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Record W7046446402

Data collection using deep reinforcement learning for serious games

2023· dissertation· en· W7046446402 on OpenAlexaff

Bibliographic record

VenueMspace (University of Manitoba) · 2023
Typedissertation
Languageen
FieldPhysics and Astronomy
TopicSuperconducting and THz Device Technology
Canadian institutionsUniversity of Manitoba
Fundersnot available
KeywordsReinforcement learningVideo gameStimulus (psychology)ReinforcementData collectionAction (physics)Deep learningArtificial neural networkSerious game
DOInot available

Abstract

fetched live from OpenAlex

Mild Cognitive Impairment (MCI) often occurs prior to the more serious condition of dementia and early detection of MCI is an important but challenging task because of its indistinct symptoms. Work has been done developing serious games on mobile devices for MCI detection as opposed to a typical application of serious games for growing and maintaining mental acuity. The serious games WarCAT and Locker record player’s moves made while playing the game to determine their levels of strategy recognition and learning. To be able to demonstrate this, however, requires a large amount of player data. Therefore, it would be beneficial to develop a method of generating synthetic data that could imitate human player data. The area of machine learning (ML) known as Reinforcement Learning (RL) can be applied to creating a large pool of players since it emulates the way humans learn. In RL, if an action in response to a stimulus is followed by a successful reward, the stimulus-action-reward association will be strengthened, and the reward will be recalled with greater likelihood upon later presentation of the same stimulus and action. Like RL in humans, considerable trial and error (training) is often required. In addition, a growing subfield of machine learning known as Deep Reinforcement Learning uses techniques of Reinforcement Learning along with Artificial Neural Networks for function approximation. The purpose of this thesis is to explore the use of Deep RL to learn to play our serious game and achieve gameplay results comparable to the best human performance. From this, we can define baselines which allow us to create bots with various levels of training to emulate individuals at various stages of learning, or by extension, various levels of cognitive decline.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.014
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.006
Threshold uncertainty score0.012

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.014
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0010.001
Science and technology studies0.0000.001
Scholarly communication0.0010.001
Open science0.0020.002
Research integrity0.0010.002
Insufficient payload (model declined to judge)0.0040.003

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.037
GPT teacher head0.259
Teacher spread0.222 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2023
Admission routes1
Has abstractyes

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