Addressing Gaming-Related Public Health Concerns and Challenges
Bibliographic record
Abstract
The global growth of gaming has reshaped entertainment and social interaction, raising both opportunities and public health concerns. This chapter explores the complex landscape of gaming disorder, from its classification in the ICD-11 and consideration in the DSM-5-TR to the ongoing debates about diagnosis, prevalence, and intervention. While gaming offers cognitive, emotional, and social benefits, excessive use can lead to significant impairments. We examine epidemiological trends, public health challenges, prevention strategies, and emerging treatment approaches, including cognitive-behavioral therapy, pharmacological interventions, and novel neuromodulation techniques. Emphasizing the importance of early identification, education, and cross-sector collaboration, the chapter highlights the need for balanced responses that address gaming-related risks while preserving gaming’s positive contributions to modern life.
Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.
How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.001 | 0.002 |
| Meta-epidemiology (narrow) | 0.001 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.001 | 0.001 |
| Science and technology studies | 0.002 | 0.002 |
| Scholarly communication | 0.005 | 0.004 |
| Open science | 0.001 | 0.003 |
| Research integrity | 0.003 | 0.003 |
| Insufficient payload (model declined to judge) | 0.017 | 0.004 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".