Game Research at McGill Analyzing Modern Computer Game Narratives
Bibliographic record
Abstract
In many computer games, narrative is a core component, with the game centering on an unfolding, interactive storyline which both motivates and is driven by the game-play. For larger games, however, narrative size and complexity makes analysis difficult, and while formal approaches to assessing game narratives and identifying flaws have been proposed, scalability remains a barrier to practical use. In this work we develop an optimized, formal analysis system for interactive fiction narratives. Our approach is based on a relatively high-level game language, borrowing analysis techniques from compiler optimization to improve performance. We demonstrate our system on a variety of non-trivial narratives analyzing a basic reachability problem, the path to win the game. The results are very encouraging, and using our optimized design we are able to analyze narratives orders of magnitude larger than the previous state-of-the-art. This level of performance allows for verification of narrative properties at practical scales. 1
Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.
How this classification was reachedexpand
Full frame distilled prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.
Codex and Gemma teacher scores by category
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.001 | 0.000 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.000 | 0.001 |
| Science and technology studies | 0.000 | 0.000 |
| Scholarly communication | 0.000 | 0.001 |
| Open science | 0.002 | 0.001 |
| Research integrity | 0.000 | 0.001 |
| Insufficient payload (model declined to judge) | 0.000 | 0.002 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one teacher head, not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".