Game-Theoretic Safe Multiagent Motion Planning With Reachability Analysis for Dynamic and Uncertain Environments
Bibliographic record
Abstract
Ensuring safe, robust, and scalable motion planning for multiagent systems in dynamic and uncertain environments is a persistent challenge, driven by complex interagent interactions, stochastic disturbances, and model uncertainties. To overcome these challenges, particularly the computational complexity of coupled decision-making and the need for proactive safety guarantees, we propose a reachability-enhanced dynamic potential game (RE-DPG) framework, which integrates game-theoretic coordination into reachability analysis. This approach formulates multiagent coordination as a dynamic potential game, where the Nash equilibrium (NE) defines optimal control strategies across agents. To enable scalability and decentralized execution, we develop a neighborhood-dominated iterative best response scheme, built upon an iterated <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"><tex-math notation="LaTeX">$\varepsilon$</tex-math></inline-formula>-BR process that guarantees finite-step convergence to an <inline-formula xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"><tex-math notation="LaTeX">$\varepsilon$</tex-math></inline-formula>-NE. This allows agents to compute strategies based on local interactions while ensuring theoretical convergence guarantees. Furthermore, to ensure safety under uncertainty, we integrate a multiagent forward reachable set mechanism into the cost function, explicitly modeling uncertainty propagation and enforcing collision avoidance constraints. Through both simulations and real-world experiments in 2-D and 3-D environments, we validate the effectiveness of RE-DPG across diverse operational scenarios.
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How this classification was reachedexpand
Full frame distilled prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.
Codex and Gemma teacher scores by category
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.001 | 0.000 |
| Meta-epidemiology (narrow) | 0.001 | 0.001 |
| Meta-epidemiology (broad) | 0.001 | 0.000 |
| Bibliometrics | 0.001 | 0.002 |
| Science and technology studies | 0.001 | 0.000 |
| Scholarly communication | 0.000 | 0.001 |
| Open science | 0.001 | 0.000 |
| Research integrity | 0.001 | 0.001 |
| Insufficient payload (model declined to judge) | 0.000 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one teacher head, not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".