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Record W7112549538

СЕКСИЗМ У КОМП’ЮТЕРНИХ ІГРАХ

2019· article· uk· W7112549538 on OpenAlexaboutno aff

Bibliographic record

VenueThe Scientific Issues of Ternopil Volodymyr Hnatiuk National Pedagogical University Series pedagogy · 2019
Typearticle
Languageuk
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsnot available
Fundersnot available
KeywordsCyberspaceHarassmentProgrammerVideo gameThe Internet
DOInot available

Abstract

fetched live from OpenAlex

The article demonstrates the examples of sexism in modern gaming. The authors regard thisphenomenon as natural. It originated in the 1980s, when men became the main consumer of computer games. Thus, cyberspace has become a “closed area” where male business owners have paid male programmers money to create computer games for men. In the 21 st century, the situation has changed dramatically: almost half of today's gamers are women, and there are many women among video game developers and business owners, but the approach to portraying characters in games has remained the same.The authors stress the importance of the activities of Canadian-American blogger Anita Sarkeesian, who was one of the first to raise the issue of sexism in video games in 2012. The activity of a feminist provoked a whole lot of discussion not only among the gamers. The attacks on Anita Sarkeesian's life and the numerous threats that came to her have attracted the attention of the United NationsThe most notorious sexist scandal in cyberspace was the so-called “gamergate” (2014). Programmer Zoë Quinn and her followers have fallen victim to harassment by colleagues and gaming men. As a result of media attention to gaming and active civic activism of Anita Sarkeesian, the international community has drawn attention to sexism in video games. Computer programmers, despite the additional material costs, began to add more female characters to games, more often to portray women as positive heroines with real body proportions and in appropriate clothing. The Committee of Ministers of the Council of Europe has adopted a Recommendation on Preventing and Combating Sexism (2019), presenting a video and an initiative webpage on eradicating sexism with the hashtag #StopSexism and the slogan “Sexism: See it. Name it. Stop it”.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.003
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.036
Threshold uncertainty score0.122

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.003
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0020.002
Science and technology studies0.0040.004
Scholarly communication0.0070.003
Open science0.0010.002
Research integrity0.0010.003
Insufficient payload (model declined to judge)0.0360.010

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.063
GPT teacher head0.345
Teacher spread0.282 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2019
Admission routes1
Has abstractyes

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Same venueThe Scientific Issues of Ternopil Volodymyr Hnatiuk National Pedagogical University Series pedagogySame topicDigital Games and MediaFrench-language works237,207