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Record W7117124306 · doi:10.2196/77121

Designing an App to Facilitate Self-Management in Young Adult Survivors of Childhood Cancer: Development and Usability Study

2025· article· en· W7117124306 on OpenAlexvenueno aff
Meredith K Reffner Collins, Kristine Levonyan-Radloff, Jeffery McLaughlin, Margaret Masterson, Katie A. Devine

Bibliographic record

VenueJMIR Cancer · 2025
Typearticle
Languageen
FieldMedicine
TopicChildhood Cancer Survivors' Quality of Life
Canadian institutionsnot available
FundersNational Cancer Institute
KeywordsYoung adultUsabilityMobile appsQualitative research

Abstract

fetched live from OpenAlex

BACKGROUND: Young adult survivors of childhood cancer are at risk for late and long-term effects from their treatment, and less than 1 in 5 obtain risk-based care in adulthood. Transitioning young adult survivors from pediatric, parent-driven care to adult, self-driven care is a challenging process during which young adults face multiple barriers. Intervening during this period may facilitate better transition readiness. For this purpose, we previously developed the Managing Your Health (MYH) web-based intervention, which showed initial feasibility and acceptability; however, young adult participants wanted to access the intervention through a mobile app. OBJECTIVE: We used an iterative, cocreation design process to translate, build, and evaluate the usability of the MYH web-based intervention into a mobile app to be used in a future peer-mentoring educational intervention. METHODS: In phase 1, we conducted key informant workshops with 3 stakeholder groups to understand target users' needs and expectations related to the content and design of the mobile app. In phase 2, we conducted usability testing with young adult survivors of childhood cancer to evaluate the app's usability and subjective appeal. RESULTS: Participants in the key informant workshops (n=13) agreed that the content of the proposed app matched the barriers faced by young adult survivors of childhood cancer. Participants provided suggestions about the design of the app, including content and features, although there were mixed views about the inclusion of gamification features. Usability testing participants (n=25) rated the app highly on measures of technology acceptance, usability, and aesthetic appeal. Participants' qualitative comments suggested that they found the app to be useful, easy to use, and likable or familiar relative to other existing apps. Participants suggested a variety of features to enhance the app, including adding features to enhance usability and reformatting certain aspects of the app to enhance interactivity and feedback to the user. Suggestions with uniformly positive reports were used to refine the app, while suggestions with mixed enthusiasm were not prioritized in refining the app. CONCLUSIONS: We engaged target users of an educational app in an iterative app design process to create a product that would meet the needs and expectations of those users. Results suggested that the app was generally viewed as acceptable, useful, and visually appealing. Common suggestions for improvement, such as reformatting quizzes to enhance interactivity and provide feedback regarding correct answers, were used to refine the app. The refined app will be used in the future intervention efficacy trial. TRIAL REGISTRATION: ClinicalTrials NCT06763770; https://clinicaltrials.gov/study/NCT06763770.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.115
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0010.000
Bibliometrics0.0000.001
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.029
GPT teacher head0.334
Teacher spread0.305 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2025
Admission routes1
Has abstractyes

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