Immersive Virtual Learning Environments and Immersive Technologies: A Grad. Course Case Study: CSCI 6520 (Winter 2025) Group
Bibliographic record
Abstract
The rapid advancement of immersive technologies, such as virtual reality (VR), augmented reality (AR), and mixed reality (MR), has positioned immersive virtual learning environments (iVLEs) as powerful educational tools across many disciplines. Despite their widespread use and popularity, their effectiveness is often hindered by both educators' limited knowledge regarding their design, development, and application, and the limited knowledge of instructional design by game/interactive media developers. This paper details a graduate course whose aim was to introduce students to iVLEs and their design and development from an interdisciplinary perspective. The course followed a problem-based learning (PBL) approach that emphasized both the technical (e.g., game design) and instructional design aspects inherent in effective iVLEs. The paper begins with a detailed overview of the course followed by an overview of the course projects. Finally, some recommendations are provided to assist those wishing to implement and offer similar courses.
Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.
How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.002 | 0.002 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.000 | 0.000 |
| Bibliometrics | 0.001 | 0.001 |
| Science and technology studies | 0.005 | 0.001 |
| Scholarly communication | 0.002 | 0.001 |
| Open science | 0.001 | 0.003 |
| Research integrity | 0.002 | 0.002 |
| Insufficient payload (model declined to judge) | 0.005 | 0.001 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".