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Record W7122821471 · doi:10.69651/pijhss0404683

The implementation of E-learning games in teaching Edukasyong Pantahanan at Pangkabuhayan (EPP) and the academic outcomes of the Grade 5 learners of Kabakahan Elementary School, Agusan Del Sur division: A pre-experimental approach

2025· article· W7122821471 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

aboutThe title or abstract carries a Canadian signal from the geographic lexicon.
no affNo Canadian affiliation: this work is invisible to an affiliation-only frame.
No Canadian affiliation. An affiliation-only frame, the usual design, would never have seen this work. It is one of the works that make the case for inverting the frame.

Bibliographic record

VenuePantao, international journal of the humanities and social sciences · 2025
Typearticle
Language
FieldSocial Sciences
TopicOnline Learning Methods and Innovations
Canadian institutionsnot available
Fundersnot available
KeywordsDescriptive statisticsQuarter (Canadian coin)Game based learningStudent engagementAcademic yearSignificant difference

Abstract

fetched live from OpenAlex

This study examined the effect of implementing e-learning games in teaching Edukasyong Pantahanan at Pangkabuhayan (EPP) on the academic outcomes of Grade 5 learners at Kabakahan Elementary School in Agusan del Sur. The research employed a quantitative design, specifically a pre-experimental one-group approach, with 23 learners participating in the intervention. The level of e-learning game implementation was assessed across six factors: Concentration, Goal Clarity, Feedback, Immersion, Social Interaction, and Knowledge Improvement, while academic outcomes were compared between the first and second quarters using descriptive statistics and percentage difference analysis. Findings indicated that the overall implementation level of the e-learning games was rated as ‘High’ (Mean = 4.16), interpreted as ‘Oftentimes Implemented’, suggesting the games contributed positively to learner engagement and knowledge improvement. Crucially, academic outcomes improved after exposure to the e-learning games, evidenced by the percentage of learners achieving a Very Satisfactory rating (88-94) increasing significantly from 17.39% in the first quarter to 43.48% in the second quarter, a positive difference of +26.09%, with concurrent decreases in lower performance categories. The study concludes that the implementation of e-learning games was effective and demonstrated potential instructional value for enhancing learner motivation and academic performance in EPP, supporting the integration of technology-enhanced learning tools to improve learning outcomes for elementary learners.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.008
metaresearch head score (Gemma)0.001
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesScience and technology studies
Consensus categoriesScience and technology studies
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.453
Threshold uncertainty score0.998

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0080.001
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0040.005
Scholarly communication0.0000.001
Open science0.0020.001
Research integrity0.0000.001
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.044
GPT teacher head0.407
Teacher spread0.363 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it