MétaCan
Menu
Back to cohort
Record W7161968720 · doi:10.82308/26146

Using a 3D hand motion controller for reaching tasks in a powered wheelchair simulator

2015· dissertation· en· W7161968720 on OpenAlexaboutno aff
Gordon Tao

Bibliographic record

Venuenot available
Typedissertation
Languageen
FieldComputer Science
TopicGaze Tracking and Assistive Technology
Canadian institutionsnot available
Fundersnot available
KeywordsJoystickWheelchairVirtual realityTask (project management)Interface (matter)Controller (irrigation)Cursor (databases)Lift (data mining)Motion (physics)

Abstract

fetched live from OpenAlex

Reaching for objects is essential in powered wheelchair (PW) mobility. For PW users, learning how to navigate their PW to reach for objects safely, as in daily activities, is crucial to their quality of life. Training for such PW use is limited due to lack of dedicated space, time, or equipment. Addressing these issues, the McGill Immersive Wheelchair (miWe) simulator is a virtual reality (VR) system for teaching PW driving skills that runs on an ordinary computer. However, a practical and low-cost training tool for reaching tasks does not exist for the miWe or any other PW simulator. Objective: The purpose of this study was to evaluate a $150 3D hand motion controller (Razer Hydra, Sixense, USA), as an interface for training reaching tasks within the miWe. This device allows 3D control of a virtual cursor with hand/arm movements. Method: Twelve experienced PW users performed three combined PW navigation and reaching tasks both in the real world (RW) and in the miWe: working at a desk, operating an elevator, and opening a door. First, we determined concordance of task performance in VR with that in the RW. Total task time, time spent reaching, number of joystick movements, and number of reaching movements were measured. A video task analysis was also performed. Second, the sense of presence in VR was assessed using the iGroup Presence Questionnaire (IPQ). Third, participants gave feedback in an open questionnaire. Results: Tasks performed in VR demonstrated significantly (p<0.05, Wilcoxon Sign-Rank) longer task times and greater number of movements for the elevator and desk tasks but not the door task. Task analysis revealed significantly greater (p<0.05) risk of collisions and reaching errors in VR compared to RW tasks. The majority of navigation and reaching behaviours showed moderate to excellent (K > 0.4, Cohen's Kappa) agreement between the two environments. IPQ scores demonstrated a significant (p < 0.05) increase in "involvement" while "general sense of presence", "spatial presence", and "realism" remained the same compared to previously collected miWe data. Participants generally perceived the tasks and the reaching component to be useful, but noted difficulties with joystick control and software glitches. Conclusions: Task performance showed poorer kinematic performance in VR than RW overall, but similar strategies. While the reaching component represents a promising addition to the miWe simulator, important limitations must be addressed for this VR simulator to be an effective tool for training PW navigation-reaching tasks.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesMeta-epidemiology (narrow)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.961
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.051
GPT teacher head0.336
Teacher spread0.285 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2015
Admission routes1
Has abstractyes

Explore more

Same topicGaze Tracking and Assistive TechnologyFrench-language works237,207