New Directions of Play: Native American Origins of Modern Lacrosse
Why this work is in the frame
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Bibliographic record
Abstract
The purpose of this thesis is to provide a history of lacrosse from the seventeenth century, when the game was played exclusively by Native Americans, to the early decades of the twentieth century, when the game began to flourish in non-Native settings in Canada and the United States. While the game was first developed by Native Americans well before contact with Europeans, lacrosse became standardized by a group of Canadians led by George Beers in 1867, and has continued to develop into the twenty-first century. The thesis aims to illuminate the historical linkages between the ball game that existed among Native Americans at the time of contact with Europeans and the ball game that was eventually adopted and shaped into modern lacrosse by European Americans. Archeological evidence indicates that lacrosse originated among indigenous peoples of North America primarily in the southeastern part of the United States and along both sides of the Canadian border along the upper Midwest. By the time of the first arrival of Europeans during the sixteenth century, the game had spread to the many tribes in northeastern North America, where it took on unique regional and cultural characteristics. The thesis shows that the ball game was situated in a cultural context that entailed mythic stories, pre-game rituals, and spectator festivities and gambling among other ceremonies. It also served practical purposes as a means of settling disputes and as a social function bringing the community together. During the mid-nineteenth century, however, a new version of the game was developed by Native Americans for a new purpose. In settings throughout the upper Midwest, Canada, and even in Europe, Native Americans began performing modified versions of the game for the enjoyment of non-Natives. My research shows that the presentation of these 'tamer' versions of lacrosse--versions that adopted a greater degree of rules and regulations to suit the tastes of the modern Western spectator--established the condition for the game adoption by non-Natives. Although the game would continue to be altered, and eventually regulated by Canadians in 1867, Native American influences persist today in the equipment, scoring methods, and rules of the game among other features.
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Full frame distilled prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.
Codex and Gemma teacher scores by category
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.000 | 0.000 |
| Meta-epidemiology (narrow) | 0.000 | 0.000 |
| Meta-epidemiology (broad) | 0.001 | 0.000 |
| Bibliometrics | 0.000 | 0.001 |
| Science and technology studies | 0.000 | 0.001 |
| Scholarly communication | 0.000 | 0.000 |
| Open science | 0.001 | 0.000 |
| Research integrity | 0.000 | 0.000 |
| Insufficient payload (model declined to judge) | 0.001 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it