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Record W99636949 · doi:10.5555/2460156.2460174

Influencing middle school girls to study computer science through educational computer games

2013· article· en· W99636949 on OpenAlexaff
Carolee Stewart-Gardiner, Gail Carmichael, Jennifer Latham, Nathaly Lozano, Jennifer L. R. Greene

Bibliographic record

VenueJournal of computing sciences in colleges · 2013
Typearticle
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsCarleton University
Fundersnot available
KeywordsComputer gameMathematics educationEconomic shortageComputer sciencePsychologyMultimedia

Abstract

fetched live from OpenAlex

The shortage of females in computer science has been studied before. Computer games have long been one way teenage boys find an interest in Computer Science, but most of those games are not appealing to teenage girls. This paper describes the ongoing collaborative research project which is experimenting with the design of educational computer games. Our research has the objective to influence middle school girls to pursue computer science in high school and college. The games are designed to change the image of computing among middle school girls, and to instill confidence by teaching real computer science concepts through puzzles. Gail Carmichael and her team of graduate students at Carleton University designed and created an educational computer game (Grams House) in 2010 with a helping others story. The prototype game focuses on two computer concept puzzles. In summer 2012, two undergraduates Jennifer Latham, and Nathaly Lozano, at Kean University designed and created a companion game (Grams Grocery Shop) with more teen appeal, and two more puzzles. In fall 2012 the Kean University research team piloted the game pair in an after school program at Roselle Park, a local middle school, using attitude surveys and concept quizzes to determine the impact of the games among the students. The pilot games were successful with the middle school students. After they had played the games, many of the girls said they could see themselves studying computer science, even though before the games, very few girls had included computer scientist as one of their two hoped for careers. Statistics gathered during the pilot indicate the need to continue this research, with more students in different demographics, and with more researcher collaboration, in order to design more adaptive games, to determine what specifically about the games influenced the girls the most, and to gain insight into how they were learning the computer concepts in the puzzles.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.004
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.005
Threshold uncertainty score0.018

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.004
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.001
Bibliometrics0.0010.000
Science and technology studies0.0020.001
Scholarly communication0.0030.001
Open science0.0010.002
Research integrity0.0010.002
Insufficient payload (model declined to judge)0.0050.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.034
GPT teacher head0.349
Teacher spread0.315 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations27
Published2013
Admission routes1
Has abstractyes

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