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Record W99636949 · doi:10.5555/2460156.2460174

Influencing middle school girls to study computer science through educational computer games

2013· article· en· W99636949 on OpenAlex

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

VenueJournal of computing sciences in colleges · 2013
Typearticle
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsCarleton University
Fundersnot available
KeywordsComputer gameMathematics educationEconomic shortageComputer sciencePsychologyMultimedia

Abstract

fetched live from OpenAlex

The shortage of females in computer science has been studied before. Computer games have long been one way teenage boys find an interest in Computer Science, but most of those games are not appealing to teenage girls. This paper describes the ongoing collaborative research project which is experimenting with the design of educational computer games. Our research has the objective to influence middle school girls to pursue computer science in high school and college. The games are designed to change the image of computing among middle school girls, and to instill confidence by teaching real computer science concepts through puzzles. Gail Carmichael and her team of graduate students at Carleton University designed and created an educational computer game (Grams House) in 2010 with a helping others story. The prototype game focuses on two computer concept puzzles. In summer 2012, two undergraduates Jennifer Latham, and Nathaly Lozano, at Kean University designed and created a companion game (Grams Grocery Shop) with more teen appeal, and two more puzzles. In fall 2012 the Kean University research team piloted the game pair in an after school program at Roselle Park, a local middle school, using attitude surveys and concept quizzes to determine the impact of the games among the students. The pilot games were successful with the middle school students. After they had played the games, many of the girls said they could see themselves studying computer science, even though before the games, very few girls had included computer scientist as one of their two hoped for careers. Statistics gathered during the pilot indicate the need to continue this research, with more students in different demographics, and with more researcher collaboration, in order to design more adaptive games, to determine what specifically about the games influenced the girls the most, and to gain insight into how they were learning the computer concepts in the puzzles.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.004
metaresearch head score (Gemma)0.001
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesScholarly communication
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.361
Threshold uncertainty score1.000

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0040.001
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.003
Science and technology studies0.0010.001
Scholarly communication0.0010.002
Open science0.0020.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.034
GPT teacher head0.349
Teacher spread0.315 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it