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4,299,418 works, Canadian by any of four routes.

Every filter state is a URL; the URL is the query; the query is citable via /q/⟨hash⟩. The page, the API and the export parse the same parameters.

The current cohort, streamed from the database: every work column, the machine labels, the provisional scores, and the per-row validation status. Exports are capped at 100,000 rows. Mints a permanent /q/ link for this exact query. The same filters always produce the same link, whoever asks.

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Educational Games and Gamification
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Direct Codex and Gemma labels are unvalidated and sparse. Distilled predictions cover the full frame and are also unvalidated. Choose the evidence source explicitly; absence of a direct label is never a negative label.

affaffiliation
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The four routes compose: require the funder route and exclude affiliation to get the funder-only stratum no affiliation-based frame ever sees.

1,648 results · 1 filter active ·
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20002025
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Machine labels · sparse coverage
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An unlabeled work is unknown, not a negative. Label coverage is reported on every query.
1,648 works in the cohort · of 4,299,418page 1 of 33

Labels cover 5 of 1,648 works in this cohort. The rest are unlabeled, which is not a negative label: the label table is sparse today and grows as labeling rounds land.

Distilled predictions cover 1,648 of 1,648 works in this cohort. Predictions are machine_predicted_unvalidated teacher distillation outputs. Candidate is the union; consensus is the intersection.

afffundno abstractunlabeled
Gamification in theory and action: A survey
Katie Seaborn, Deborah I. Fels
2014· article· en· International Journal of Human-Computer Studies· Psychology
distilled prediction:candidate · noneconsensus · none
2,409
citations
affunlabeled
Is it all a game? Understanding the principles of gamification
Karen Robson, Kirk Plangger, Jan Kietzmann, Ian P. McCarthy, Leyland Pitt
2015· article· en· IRIS - Institutional Research Information System (Libera Università Internazionale degli Studi Sociali Guido Carli)· Psychology
distilled prediction:candidate · insufficient_payloadconsensus · none
823
citations
afffundunlabeled
Assessment in and of Serious Games: An Overview
Francesco Bellotti, Bill Kapralos, Kiju Lee, Pablo Moreno‐Ger, Riccardo Berta
2013· article· en· Advances in Human-Computer Interaction· Psychology
distilled prediction:candidate · noneconsensus · none
584
citations
afffundunlabeled
Gamification User Types Hexad Scale
Gustavo F. Tondello, Rina R. Wehbe, Lisa Diamond, Marc Busch
2016· article· en· PsycTESTS Dataset· Psychology
distilled prediction:candidate · insufficient_payloadconsensus · insufficient_payload
560
citations
venueno affunlabeled
Just a Fad? Gamification in Health and Fitness Apps
Cameron Lister, Joshua H. West, Ben Cannon, Tyler Sax, David Brodegard
2014· article· en· JMIR Serious Games· Psychology
distilled prediction:candidate · noneconsensus · none
496
citations
affunlabeled
Developments in Business Gaming
A. J. Faria, David Hutchinson, William J. Wellington, Steven C. Gold
2008· article· en· Simulation & Gaming· Psychology
distilled prediction:candidate · noneconsensus · none
298
citations
venueno affunlabeled
Quality Criteria for Serious Games: Serious Part, Game Part, and Balance
Polona Caserman, Katrin Hoffmann, Philipp Niklas Müller, Marcel Schaub, Katharina Straßburg, Josef Wiemeyer +2 more
2020· article· en· JMIR Serious Games· Psychology
distilled prediction:candidate · metaepi_narrow+insufficient_payloadconsensus · none
236
citations
affunlabeled
Adaptive Gamification for Learning Environments
Élise Lavoué, Baptiste Monterrat, Michel C. Desmarais, Sébastien George
2018· article· en· IEEE Transactions on Learning Technologies· Psychology
distilled prediction:candidate · insufficient_payloadconsensus · none
230
citations
affunlabeled
GamiCAD
Wei Li, Tovi Grossman, George Fitzmaurice
2012· article· en· Psychology
distilled prediction:candidate · insufficient_payloadconsensus · insufficient_payload
224
citations
fundno affunlabeled
Multimodal learning analytics for game‐based learning
Andrew Emerson, Elizabeth B. Cloude, Roger Azevedo, James Lester
2020· article· en· British Journal of Educational Technology· Psychology
distilled prediction:candidate · insufficient_payloadconsensus · none
143
citations
venueno affunlabeled
How to Systematically Assess Serious Games Applied to Health Care
Maurits Graafland, Mary Dankbaar, Agali Mert, Joep Lagró, Laura De Wit-Zuurendonk, Stephanie C. E. Schuit +2 more
2014· article· en· JMIR Serious Games· Psychology
distilled prediction:candidate · metaepi_narrow+insufficient_payloadconsensus · none
141
citations
affno abstractunlabeled
Theoretical Perspectives on User Engagement
Heather O’Brien
2016· book-chapter· en· Psychology
distilled prediction:candidate · insufficient_payloadconsensus · insufficient_payload
121
citations
afffundunlabeled
Futura
Alissa N. Antle, Allen Bevans, Theresa Jean Tanenbaum, Katie Seaborn, Sijie Wang
2010· article· en· Psychology
distilled prediction:candidate · insufficient_payloadconsensus · insufficient_payload
116
citations
afffundunlabeled
Heuristic Evaluation for Gameful Design
Gustavo F. Tondello, Dennis L. Kappen, Elisa D. Mekler, Marim Ganaba, Lennart E. Nacke
2016· article· en· Psychology
distilled prediction:candidate · insufficient_payloadconsensus · insufficient_payload
109
citations
affunlabeled
Control your game-self
Max V. Birk, Regan L. Mandryk
2013· article· en· Psychology
distilled prediction:candidate · insufficient_payloadconsensus · insufficient_payload
108
citations
afffundunlabeled
All about that Base
Daniel Johnson, Lennart E. Nacke, Peta Wyeth
2015· article· en· Psychology
distilled prediction:candidate · insufficient_payloadconsensus · insufficient_payload
107
citations

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