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4,299,418 works, Canadian by any of four routes.

Every filter state is a URL; the URL is the query; the query is citable via /q/⟨hash⟩. The page, the API and the export parse the same parameters.

The current cohort, streamed from the database: every work column, the machine labels, the provisional scores, and the per-row validation status. Exports are capped at 100,000 rows. Mints a permanent /q/ link for this exact query. The same filters always produce the same link, whoever asks.

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Artificial Intelligence in Games
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Direct Codex and Gemma labels are unvalidated and sparse. Distilled predictions cover the full frame and are also unvalidated. Choose the evidence source explicitly; absence of a direct label is never a negative label.

affaffiliation
fundfunder
venuejournal
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The four routes compose: require the funder route and exclude affiliation to get the funder-only stratum no affiliation-based frame ever sees.

925 results · 1 filter active ·
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20002025
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Machine labels · sparse coverage
Evidence
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An unlabeled work is unknown, not a negative. Label coverage is reported on every query.
925 works in the cohort · of 4,299,418page 3 of 19

Labels cover 0 of 925 works in this cohort. The rest are unlabeled, which is not a negative label: the label table is sparse today and grows as labeling rounds land.

Distilled predictions cover 925 of 925 works in this cohort. Predictions are machine_predicted_unvalidated teacher distillation outputs. Candidate is the union; consensus is the intersection.

affunlabeled
Predicting Army Combat Outcomes in StarCraft
2013· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
34
citations
affunlabeled
Global State Evaluation in StarCraft
2014· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
32
citations
affunlabeled
Simultaneous Dual Level Creation for Games
2011· article· en· IEEE Computational Intelligence Magazine· Computer Science
distilled prediction:candidate · metaepi_narrow+insufficient_payloadconsensus · none
32
citations
affno abstractunlabeled
PickPocket: A computer billiards shark
2007· article· en· Artificial Intelligence· Computer Science
distilled prediction:candidate · metaepi_narrow+insufficient_payloadconsensus · none
31
citations
affunlabeled
Biased Cost Pathfinding
2006· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
30
citations
afffundunlabeled
Active Goal Recognition
2020· article· en· Proceedings of the AAAI Conference on Artificial Intelligence· Computer Science
distilled prediction:candidate · insufficient_payloadconsensus · none
30
citations
affunlabeled
Incorporating Search Algorithms into RTS Game Agents
2012· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
27
citations
afffundunlabeled
The Game of End-Nim
2001· article· en· The Electronic Journal of Combinatorics· Computer Science
distilled prediction:candidate · noneconsensus · none
26
citations
affunlabeled
Emotional Requirements
2008· article· en· IEEE Software· Computer Science
distilled prediction:candidate · insufficient_payloadconsensus · none
26
citations
affunlabeled
Learning to play strong poker
2001· book· en· Nova Science Publishers, Inc. eBooks· Computer Science
distilled prediction:candidate · metaepi_narrow+scholarly_communication+open_science+insufficient_payloadconsensus · none
24
citations
afffundunlabeled
Evaluating strategies for running from the cops
2009· article· en· Infoscience (Ecole Polytechnique Fédérale de Lausanne)· Computer Science
distilled prediction:candidate · scholarly_communicationconsensus · none
22
citations
affunlabeled
Dynamic One-Pile Nim
2003· article· en· ˜The œFibonacci quarterly· Computer Science
distilled prediction:candidate · insufficient_payloadconsensus · none
22
citations
afffundunlabeled
An Exploration Tool for Predicting Stealthy Behaviour
2013· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · scholarly_communicationconsensus · none
22
citations
affunlabeled
Lookahead Pathology in Real-Time Path-Finding.
2006· article· en· National Conference on Artificial Intelligence· Computer Science
distilled prediction:candidate · metaepi_narrow+insufficient_payloadconsensus · none
22
citations
affno abstractunlabeled
Solving Hex: Beyond Humans
2011· book-chapter· en· Lecture notes in computer science· Computer Science
distilled prediction:candidate · metaepi_narrow+open_scienceconsensus · none
22
citations

How this was built: Screen · Findings · About