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4,299,418 works, Canadian by any of four routes.

Every filter state is a URL; the URL is the query; the query is citable via /q/⟨hash⟩. The page, the API and the export parse the same parameters.

The current cohort, streamed from the database: every work column, the machine labels, the provisional scores, and the per-row validation status. Exports are capped at 100,000 rows. Mints a permanent /q/ link for this exact query. The same filters always produce the same link, whoever asks.

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Artificial Intelligence in Games
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Direct Codex and Gemma labels are unvalidated and sparse. Distilled predictions cover the full frame and are also unvalidated. Choose the evidence source explicitly; absence of a direct label is never a negative label.

affaffiliation
fundfunder
venuejournal
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The four routes compose: require the funder route and exclude affiliation to get the funder-only stratum no affiliation-based frame ever sees.

925 results · 1 filter active ·
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20002025
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Machine labels · sparse coverage
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An unlabeled work is unknown, not a negative. Label coverage is reported on every query.
925 works in the cohort · of 4,299,418page 6 of 19

Labels cover 0 of 925 works in this cohort. The rest are unlabeled, which is not a negative label: the label table is sparse today and grows as labeling rounds land.

Distilled predictions cover 925 of 925 works in this cohort. Predictions are machine_predicted_unvalidated teacher distillation outputs. Candidate is the union; consensus is the intersection.

affno abstractunlabeled
Fast Grid-Based Path Finding for Video Games
William Lee, Ramon Lawrence
2013· book-chapter· en· Lecture notes in computer science· Computer Science
distilled prediction:candidate · metaepi_narrow+scholarly_communicationconsensus · none
10
citations
affunlabeled
Learning Companion Behaviors Using Reinforcement Learning in Games
AmirAli Sharifi, Richard Zhao, Duane Szafron
2010· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
10
citations
afffundno abstractunlabeled
The optimal capture time of the one-cop-moves game
Boting Yang, William Hamilton
2015· article· en· Theoretical Computer Science· Computer Science
distilled prediction:candidate · sts+open_scienceconsensus · none
10
citations
afffundunlabeled
Hindsight and Sequential Rationality of Correlated Play
Dustin Morrill, Ryan D'Orazio, Reca Sarfati, Marc Lanctot, James R. Wright, Amy Greenwald +1 more
2021· article· en· Proceedings of the AAAI Conference on Artificial Intelligence· Computer Science
distilled prediction:candidate · noneconsensus · none
10
citations
affno abstractunlabeled
Generating Ambient Behaviors in Computer Role-Playing Games
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko +1 more
2005· book-chapter· en· Lecture notes in computer science· Computer Science
distilled prediction:candidate · metaepi_narrow+scholarly_communicationconsensus · none
10
citations
affunlabeled
CLIP meets GamePhysics
Mohammad Reza Taesiri, Finlay Macklon, Cor‐Paul Bezemer
2022· article· en· Computer Science
distilled prediction:candidate · noneconsensus · none
10
citations
afffundunlabeled
Learning Character Behaviors Using Agent Modeling in Games
Richard Zhao, Duane Szafron
2009· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
10
citations
affunlabeled
Deck-based prisoner's dilemma
Daniel Ashlock, Elizabeth Knowles
2012· article· en· Computer Science
distilled prediction:candidate · insufficient_payloadconsensus · none
10
citations
affno abstractunlabeled
Representations for search-based methods
Dan Ashlock, Sebastian Risi, Julian Togelius
2016· book-chapter· en· Computational synthesis and creative systems· Computer Science
distilled prediction:candidate · noneconsensus · none
9
citations
fundno affunlabeled
Game of Cops and Robbers on Eulerian Digraphs
Seyyed Aliasghar Hosseini
2018· dissertation· en· Summit (Simon Fraser University)· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
9
citations
affno abstractunlabeled
Risk management in game-tree pruning
Yngvi Björnsson, T.A. Marsland
2000· article· en· Information Sciences· Computer Science
distilled prediction:candidate · insufficient_payloadconsensus · none
9
citations
afffundunlabeled
Automating Collusion Detection in Sequential Games
Parisa Mazrooei, Christopher Archibald, Michael Bowling
2013· article· en· Proceedings of the AAAI Conference on Artificial Intelligence· Computer Science
distilled prediction:candidate · noneconsensus · none
9
citations
afffundunlabeled
Stronger Virtual Connections in Hex
Jakub Pawlewicz, Ryan Hayward, Philip Henderson, Broderick Arneson
2014· article· en· IEEE Transactions on Computational Intelligence and AI in Games· Computer Science
distilled prediction:candidate · noneconsensus · none
9
citations
affno abstractunlabeled
Games on triangulations
Oswin Aichholzer, David Avis, Erik D. Demaine, Ferrán Hurtado, Evangelos Kranakis, Hannes Krasser +3 more
2005· article· en· Theoretical Computer Science· Computer Science
distilled prediction:candidate · insufficient_payloadconsensus · none
9
citations
affunlabeled
Automatic Classification of Poetry by Meter and Rhyme.
Chris Tănăsescu, Bryan Paget, Diana Inkpen
2016· article· en· Digital Access to Libraries (Université catholique de Louvain (UCL), l'Université de Namur (UNamur) and the Université Saint-Louis (USL-B))· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
9
citations
affunlabeled
Bayes' Bluff: Opponent Modelling in Poker
Finnegan Southey, Michael P. Bowling, Bryce Larson, Carmelo Piccione, Neil Burch, Darse Billings +1 more
2012· preprint· en· arXiv (Cornell University)· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
9
citations
afffundunlabeled
Tile Embedding: A General Representation for Level Generation
Mrunal Jadhav, Matthew Guzdial
2021· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
9
citations
afffundunlabeled
A Demonstration of Anhinga: A Mixed-Initiative EPCG Tool for Snakebird
Nathan Sturtevant, Nicolas Decroocq, Aaron Tripodi, Carolyn Yang, Matthew Guzdial
2020· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
9
citations
afffundunlabeled
Image-to-Level: Generation and Repair
Eugene Chen, Christoph Sydora, Brad Burega, Anmol Mahajan, Abdullah Abdullah, Matthew Gallivan +1 more
2020· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · noneconsensus · none
8
citations
venueno affunlabeled
Les concepts spatiaux dans la programmation du go
Bruno Bouzy
2001· article· fr· Revue d intelligence artificielle· Computer Science
distilled prediction:candidate · metaepi_narrow+scholarly_communication+insufficient_payloadconsensus · insufficient_payload
8
citations
affno abstractunlabeled
Literary Natural Language Generation with Psychological Traits
Luis-Gil Moreno-Jiménez, Juan‐Manuel Torres‐Moreno, Roseli S. Wedemann
2020· book-chapter· en· Lecture notes in computer science· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
8
citations
afffundunlabeled
An Automated Technique for Drafting Territories in the Board Game Risk
Richard G. Gibson, Neesha Desai, Richard Zhao
2010· article· en· Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment· Computer Science
distilled prediction:candidate · scholarly_communicationconsensus · none
8
citations
venueno affno abstractunlabeled
Re-Orienting Tournaments by Pushing Vertices.
Gary MacGillivray, Kathryn L. B. Wood
2000· article· en· Ars Combinatoria· Computer Science
distilled prediction:candidate · noneconsensus · none
8
citations
affunlabeled
Vine copula structure learning via Monte Carlo tree search
Bo Chang, Shenyi Pan, Harry Joe
2019· article· en· International Conference on Artificial Intelligence and Statistics· Computer Science
distilled prediction:candidate · metaepi_narrow+insufficient_payloadconsensus · insufficient_payload
8
citations
affno abstractunlabeled
Probing the 4-3-2 Edge Template in Hex
Philip Henderson, Ryan Hayward
2008· book-chapter· en· Lecture notes in computer science· Computer Science
distilled prediction:candidate · metaepi_narrow+open_scienceconsensus · none
8
citations
affunlabeled
Clustering Player Paths.
Jonathan Campbell, Jonathan Tremblay, Clark Verbrugge
2015· article· en· Foundations of Digital Games· Computer Science
distilled prediction:candidate · noneconsensus · none
8
citations
afffundunlabeled
Programmatic Strategies for Real-Time Strategy Games
Julian R. H. Mariño, Rubens O. Moraes, Tassiana C. Oliveira, Cláudio Fabiano Motta Toledo, Levi H. S. Lelis
2021· article· en· Proceedings of the AAAI Conference on Artificial Intelligence· Computer Science
distilled prediction:candidate · metaepi_narrow+scholarly_communicationconsensus · none
8
citations
affunlabeled
Circular Nim Games
Matthieu Dufour, Silvia Heubach
2013· article· en· The Electronic Journal of Combinatorics· Computer Science
distilled prediction:candidate · noneconsensus · none
8
citations
afffundunlabeled
Improving Exploration in UCT Using Local Manifolds
Sriram Srinivasan, Erik Talvitie, Michael Bowling
2015· article· en· Proceedings of the AAAI Conference on Artificial Intelligence· Computer Science
distilled prediction:candidate · noneconsensus · none
8
citations
affunlabeled
Temperature discovery search
Martin Müller, Markus Enzenberger, Jonathan Schaeffer
2004· article· en· Computer Science
distilled prediction:candidate · noneconsensus · none
8
citations
affno abstractunlabeled
Search and Knowledge in Lines of Action
Darse Billings, Yngvi Björnsson
2004· book-chapter· en· Advances in Computer Games· Computer Science
distilled prediction:candidate · metaepi_narrowconsensus · none
8
citations

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