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Enregistrement W2130167438 · doi:10.1109/jproc.2014.2311211

On Cognitive Dynamic Systems: Cognitive Neuroscience and Engineering Learning From Each Other

2014· article· en· W2130167438 sur OpenAlex

Pourquoi ce travail est dans la base

Une base qui oublie comment elle a trouvé un travail ne peut pas être vérifiée. Voici les voies qui ont admis celui-ci.

affAu moins un auteur déclare une institution canadienne dans l'instantané OpenAlex épinglé.

Notice bibliographique

RevueProceedings of the IEEE · 2014
Typearticle
Langueen
DomaineNeuroscience
ThématiqueNeural dynamics and brain function
Établissements canadiensMcMaster University
Organismes subventionnairesnon disponible
Mots-clésReinforcement learningComputer scienceCognitionCognitive neuroscienceDynamic programmingArtificial intelligencePerceptionComputational neuroscienceNeural codingCognitive scienceBayesian inferenceMachine learningBayesian probabilityTheoretical computer sciencePsychologyAlgorithmNeuroscience

Résumé

récupéré en direct d'OpenAlex

Cognitive dynamic systems provide a broadly defined platform, whereby engineering learns from cognitive neuroscience, and by the same token, cognitive neuroscience learns from engineering. The first part of the paper is of a tutorial nature, addressing recent advances in cognitive perception and cognitive control, which are the dual of each other. The study of cognitive perception, viewed from the perspective of Bayesian inference, starts with sparse coding, well known in neuroscience. However, sparse coding could become ill-posed, particularly when the signal-to-noise ratio is low. In such situations, stability is a necessary requirement, which can only be satisfied if there is sufficient information in the observables. To satisfy this requirement, the sparse-coding algorithm is augmented by the addition of information filtering (i.e., a special case of Bayesian filtering). Accordingly, the performance of sparse coding is improved under the influence of perceptual attention. This improvement enhances the cognitive perceptor to separate relevant information from irrelevant information. Next, moving into cognitive control, viewed from the perspective of Bellman's dynamic programming, two ideas are exploited: entropic state of the perceptor, and the definition of reward as an invertible function of two entropic states, namely, the current state and its immediate past value. The net result of building on these two ideas is a modified form of Bellman's dynamic programming, and, therefore, a new reinforcement learning algorithm, which not only outperforms traditional reinforcement learning algorithms, but also offers some highly desirable properties. Among them is a linear law of computational complexity, which is the best that it could be. The second part of the paper addresses two challenging problems: first, how to mediate between cognitive control and cognitive perception and, second, how to formulate a procedure for risk control. The first problem is resolved by making use of probabilistic reasoning, a branch of probability theory, which leads into the formulation of a probabilistic reasoning machine. With this mediation in place, the conditions for overall system stability are derived, thereby confirming the probabilistic reasoning machine as the overall system stabilizer. The second challenge is risk control, which is by far the most challenging of them all: In the presence of an unexpected disturbance in the environment, risk is brought under control by mimicking the predict and preadapt function, which is considered to be the overarching function in the prefrontal cortex of the brain. To be specific, motor control is expanded by the inclusion of a new preadaptive control mechanism, which involves two different sets of actions: One set is made up of possible actions identified by the policy in the motor control. The other set involves a window of experiences (i.e., optimal actions) gained in the past. In a novel way, by exploiting these two sets, we end up with a preadaptive control mechanism in the form of a closed-loop feedback structure, which brings with it control (executive) attention.

Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.

Prédiction distillée sur la base complète

Imitation des enseignants

Ni prévalence calibrée, ni vérité terrain. Validation humaine à venir. Apprise à partir de 10 348 étiquettes directes de Codex et de 10 348 étiquettes directes de Gemma. Le mode candidate est l'union des têtes enseignantes seuillées; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont ni des étiquettes humaines ni des étiquettes directes de modèles de pointe.

score de la tête « metaresearch » (Codex)0,000
score de la tête « metaresearch » (Gemma)0,002
Version: codex-gemma-dda1882f352aStatut de validation: machine_predicted_unvalidated
Catégories candidatesaucune
Catégories consensuellesaucune
DomaineSignal candidat: aucune · Signal consensuel: aucune
Devis d'étudeSignal candidat: Expérimental (laboratoire) · Signal consensuel: aucune
GenreSignal candidat: Empirique · Signal consensuel: Empirique
Score de désaccord entre enseignants0,663
Score d'incertitude au seuil0,401

Scores Codex et Gemma par catégorie

CatégorieCodexGemma
Métarecherche0,0000,002
Méta-épidémiologie (sens strict)0,0000,000
Méta-épidémiologie (sens large)0,0000,000
Bibliométrie0,0000,000
Études des sciences et des technologies0,0000,000
Communication savante0,0000,000
Science ouverte0,0000,000
Intégrité de la recherche0,0000,000
Charge utile insuffisante (le modèle a refusé de juger)0,0000,000

Scores machine (provisoires)

Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.

Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.

Tête enseignante Opus0,016
Tête enseignante GPT0,221
Écart entre enseignants0,205 · la distance entre les deux têtes enseignantes sur ce seul travail
Statut de validationscore_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découle