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Enregistrement W2516676800 · doi:10.1353/rvs.2016.0035

Lector Ludens: The Representation of Games and Play in Cervantes by Michael Scham

2016· article· en· W2516676800 sur OpenAlexaboutno aff
Cory A. Reed

Notice bibliographique

RevueRevista de estudios hispánicos · 2016
Typearticle
Langueen
DomaineArts and Humanities
ThématiqueEarly Modern Spanish Literature
Établissements canadiensnon disponible
Organismes subventionnairesnon disponible
Mots-clésRecreationAdventureRepresentation (politics)InvocationHumanismArgument (complex analysis)LiteraturePoliticsPrologueSociologyArtAestheticsPhilosophyArt historyAnthropologyTheology

Résumé

récupéré en direct d'OpenAlex

Reviewed by: Lector Ludens: The Representation of Games and Play in Cervantes by Michael Scham Cory A. Reed Scham, Michael. Lector Ludens: The Representation of Games and Play in Cervantes. Toronto: U of Toronto P, 2014. 384 pp. Cervantes’s address to his “desocupado lector” in Part One of the Quijote is the starting point for Michael Scham’s engaging study of game imagery in the author’s most important literary works. This intriguing book is a rigorous, detailed, and carefully documented analysis of the social and literary dimensions of leisure, recreation, pastimes, games, and play considered thoroughly in the philosophical, social, and political contexts of early modern Spain and, more specifically, through the lens of the Counter-Reformation’s interest in controlling recreation (5). Citing Cervantes’s invocation to the idle reader of the Quijote as well as his characterization of prose fiction as a “mesa de trucos” in the prologue to the Novelas ejemplares, Scham demonstrates a consistent Cervantine fascination with ludic spaces that evinces a humanistic interest in the role of recreation and play in the development of the early modern individual and the pursuit of self-knowledge (3). Analyzing not only the representation of games of chance in Cervantes’s works, but also the deployment of authorial deceit and the problematic role of the narrator in his interaction with readers, Scham’s study makes a persuasive argument for considering fiction books themselves as objects of entertainment that engage the reader in a critical process of self-education and preparation for social interaction. Fiction, according to Scham, is play, but it is an instructive kind of recreational activity that fosters moral and social development in the reader, as reflected in the early modern concepts of eutrapelia and serio ludere. One important contribution of this book is the extensive and diverse corpus of contemporary and historical critical sources and extra-canonical texts that provide a comprehensive theoretical framework for the analysis of games and play in Cervantes. Scham’s first chapter, “Leisure and Recreation in Early Modern Spain,” could stand alone as a concise monographic study on early modern cultural, moral, theological, legal, and even medical attitudes towards play, considered in the context of play theory as proposed by Johan Huizinga, Roger Caillois, Eleni Papargyriou, Jacques Ehrmann, Norbert Elias, Michel Foucault, and others. Both Schiller and Montaigne dismissed the idea of “mere play” to propose a symbiotic relationship of sorts between play and seriousness in contrast to prevailing Enlightenment thought that subordinated play to more useful or constructive activities (13). Complementing these modern theoretical approaches to games and leisure, Scham also analyzes topologies of play composed by Cervantes’s contemporaries, including Cristóbal Méndez’s Libro del ejercicio corporal y de sus provechos (1553), [End Page 548] Rodrigo Caro’s Días geniales o lúdricos (1626), Fray Alonso Remon’s Entretenimientos y juegos honestos, y recreaciones christianas (1623), and Pedro de Guzmán’s Bienes del honesto trabajo y daños de la ociosidad (1614), in order to develop an early modern concept of exemplary play that might train the player in virtue and redirect away from vice. This initial chapter, some 100 pages in length, is not so much an introduction to modern game theory as it is a careful consideration of various theoretical and cultural attitudes about games, leisure, entertainment, and jokes—framed historically—that manifest themselves in early modern literature, including the works of Cervantes. The two chapters that follow, also each about 100 pages long, specifically analyze the Quijote and the Novelas, respectively, with frequent comparative sallies among and between these works. Analyzing Don Quijote as a man of leisure, Scham identifies multiple levels of play in the novel, from overt references to cards, chess, Altisidora’s game of pelota, hunting, and even garden landscaping, to the broader idea of complicity between player and spectator, or between author/narrator and reader in the case of prose fiction. The importance of play as a critical or educational process that intrinsically informs self-actualization and social interaction is, in many ways, a primary unifying concept that permeates Cervantes’s text thematically and structurally. Through his revealing analysis of the Quijote, Scham persuasively argues that...

Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.

Comment cette classification a été obtenuedéplier

Prédiction distillée sur la base complète

Imitation des enseignants

Ni prévalence calibrée, ni vérité terrain. Validation humaine à venir. Apprise à partir de 10 348 étiquettes directes de Codex et de 10 348 étiquettes directes de Gemma. Le mode candidate est l'union des têtes enseignantes seuillées; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont ni des étiquettes humaines ni des étiquettes directes de modèles de pointe.

score de la tête « metaresearch » (Codex)0,000
score de la tête « metaresearch » (Gemma)0,000
Version: codex-gemma-dda1882f352aStatut de validation: machine_predicted_unvalidated
Catégories candidatesaucune
Catégories consensuellesaucune
DomaineSignal candidat: aucune · Signal consensuel: aucune
Devis d'étudeSignal candidat: Sans objet · Signal consensuel: aucune
GenreSignal candidat: Empirique · Signal consensuel: Empirique
Score de désaccord entre enseignants0,879
Score d'incertitude au seuil0,321

Scores Codex et Gemma par catégorie

CatégorieCodexGemma
Métarecherche0,0000,000
Méta-épidémiologie (sens strict)0,0000,000
Méta-épidémiologie (sens large)0,0000,000
Bibliométrie0,0000,000
Études des sciences et des technologies0,0000,000
Communication savante0,0000,000
Science ouverte0,0000,000
Intégrité de la recherche0,0000,000
Charge utile insuffisante (le modèle a refusé de juger)0,0000,000

Scores machine (provisoires)

Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.

Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.

Tête enseignante Opus0,017
Tête enseignante GPT0,240
Écart entre enseignants0,223 · la distance entre les deux têtes enseignantes sur ce seul travail
Statut de validationscore_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découle

Classification

machine, non validée

Prédiction automatique; un appel candidat d’une seule tête enseignante, pas un consensus.

Les modèles n’ont appliqué aucune catégorie : rien dans la taxonomie ne correspondait à ce travail.
Devis d'étudeSans objet
Domainenon disponible
GenreEmpirique

Le détail, modèle par modèle et score par score, se trouve en fin de page sous « Comment cette classification a été obtenue ».

En bref

Citations0
Publié2016
Routes d'admission1
Résumé présentoui

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