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Record W2516676800 · doi:10.1353/rvs.2016.0035

Lector Ludens: The Representation of Games and Play in Cervantes by Michael Scham

2016· article· en· W2516676800 on OpenAlexaboutno aff
Cory A. Reed

Bibliographic record

VenueRevista de estudios hispánicos · 2016
Typearticle
Languageen
FieldArts and Humanities
TopicEarly Modern Spanish Literature
Canadian institutionsnot available
Fundersnot available
KeywordsRecreationAdventureRepresentation (politics)InvocationHumanismArgument (complex analysis)LiteraturePoliticsPrologueSociologyArtAestheticsPhilosophyArt historyAnthropologyTheology

Abstract

fetched live from OpenAlex

Reviewed by: Lector Ludens: The Representation of Games and Play in Cervantes by Michael Scham Cory A. Reed Scham, Michael. Lector Ludens: The Representation of Games and Play in Cervantes. Toronto: U of Toronto P, 2014. 384 pp. Cervantes’s address to his “desocupado lector” in Part One of the Quijote is the starting point for Michael Scham’s engaging study of game imagery in the author’s most important literary works. This intriguing book is a rigorous, detailed, and carefully documented analysis of the social and literary dimensions of leisure, recreation, pastimes, games, and play considered thoroughly in the philosophical, social, and political contexts of early modern Spain and, more specifically, through the lens of the Counter-Reformation’s interest in controlling recreation (5). Citing Cervantes’s invocation to the idle reader of the Quijote as well as his characterization of prose fiction as a “mesa de trucos” in the prologue to the Novelas ejemplares, Scham demonstrates a consistent Cervantine fascination with ludic spaces that evinces a humanistic interest in the role of recreation and play in the development of the early modern individual and the pursuit of self-knowledge (3). Analyzing not only the representation of games of chance in Cervantes’s works, but also the deployment of authorial deceit and the problematic role of the narrator in his interaction with readers, Scham’s study makes a persuasive argument for considering fiction books themselves as objects of entertainment that engage the reader in a critical process of self-education and preparation for social interaction. Fiction, according to Scham, is play, but it is an instructive kind of recreational activity that fosters moral and social development in the reader, as reflected in the early modern concepts of eutrapelia and serio ludere. One important contribution of this book is the extensive and diverse corpus of contemporary and historical critical sources and extra-canonical texts that provide a comprehensive theoretical framework for the analysis of games and play in Cervantes. Scham’s first chapter, “Leisure and Recreation in Early Modern Spain,” could stand alone as a concise monographic study on early modern cultural, moral, theological, legal, and even medical attitudes towards play, considered in the context of play theory as proposed by Johan Huizinga, Roger Caillois, Eleni Papargyriou, Jacques Ehrmann, Norbert Elias, Michel Foucault, and others. Both Schiller and Montaigne dismissed the idea of “mere play” to propose a symbiotic relationship of sorts between play and seriousness in contrast to prevailing Enlightenment thought that subordinated play to more useful or constructive activities (13). Complementing these modern theoretical approaches to games and leisure, Scham also analyzes topologies of play composed by Cervantes’s contemporaries, including Cristóbal Méndez’s Libro del ejercicio corporal y de sus provechos (1553), [End Page 548] Rodrigo Caro’s Días geniales o lúdricos (1626), Fray Alonso Remon’s Entretenimientos y juegos honestos, y recreaciones christianas (1623), and Pedro de Guzmán’s Bienes del honesto trabajo y daños de la ociosidad (1614), in order to develop an early modern concept of exemplary play that might train the player in virtue and redirect away from vice. This initial chapter, some 100 pages in length, is not so much an introduction to modern game theory as it is a careful consideration of various theoretical and cultural attitudes about games, leisure, entertainment, and jokes—framed historically—that manifest themselves in early modern literature, including the works of Cervantes. The two chapters that follow, also each about 100 pages long, specifically analyze the Quijote and the Novelas, respectively, with frequent comparative sallies among and between these works. Analyzing Don Quijote as a man of leisure, Scham identifies multiple levels of play in the novel, from overt references to cards, chess, Altisidora’s game of pelota, hunting, and even garden landscaping, to the broader idea of complicity between player and spectator, or between author/narrator and reader in the case of prose fiction. The importance of play as a critical or educational process that intrinsically informs self-actualization and social interaction is, in many ways, a primary unifying concept that permeates Cervantes’s text thematically and structurally. Through his revealing analysis of the Quijote, Scham persuasively argues that...

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.879
Threshold uncertainty score0.321

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.017
GPT teacher head0.240
Teacher spread0.223 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

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Citations0
Published2016
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Same venueRevista de estudios hispánicosSame topicEarly Modern Spanish LiteratureFrench-language works237,207