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Play: An Identity-Constructing Action?

2010· article· en· W256033200 sur OpenAlexvenueaboutno aff
Jocelyn Gadbois, Christine Dallaire, Michael A. Robidoux

Notice bibliographique

RevueEthnologies · 2010
Typearticle
Langueen
DomaineSocial Sciences
ThématiqueSports, Gender, and Society
Établissements canadiensnon disponible
Organismes subventionnairesnon disponible
Mots-clésNoticeSociologyNormativeIdentity (music)Theme (computing)Action (physics)FolkloreRecreationSocial psychologyPsychologyGender studiesAestheticsLawPolitical scienceArtComputer science
DOInon disponible

Résumé

récupéré en direct d'OpenAlex

If games and sports are theatres of worldviews that bring identity construction into play, it is surprising to notice the relative intellectual disinterest they inspire (Wendling 2002: 31), especially in Ethnologies. Throughout the journal's entire history, only three articles on play (i.e. re-creation of self and recreation in the form of a leisure or sports activity) have been published. The article was by the Canadian specialist of folklore, Delf Maria Hohmann, who, in a 1985 regular issue of Canadian Folklore Canadien, analysed a game involving dolls. Basing his ideas on Roger Caillois' work, he highlighted the behavioural models in the game that reproduced or, more accurately, reflected the young player's family experience. The child's game was here described as a cultural construction that participated in the learning of both social norms and self-expression. Twelve years later, our colleague Michael Robidoux, Professor in the School of Human Kinetics at the University of Ottawa, explored the theme of masculine social construction by discussing nuances between the masculine and non-masculine in a hockey team. He described hockey competitions as vectors of sociability, or, more precisely, as forms of normative social glue. This functionality necessarily involves power relations, both inside and outside the game (1997). Finally, Christine Dallaire, who is also a Professor in the School of Human Kinetics at the University of Ottawa, contributed to the Language and Culture 2003 issue. The goal of her article was to gain a better understanding of the paradox between the concept of competitiveness inherent to the Alberta Francophone Gaines and the recreational aspect justifying the Francophone meeting and, ultimately, the Games themselves. She thus tried to identify the limits of the experience of play which is highly complex owing to its contradictory nature. Thanks to its creation of possibles, play is a highly promising area for field research on identity, but its interpretative potential remains misunderstood, or, more precisely, neglected, in both English- and French-language ethnological research. Yet, the three articles mentioned above show clearly that play and sports are focal points for individual and collective expression. This was a main issue in the work of the early folklore specialists who prepared the ground in this area. For example, Madeleine Doyon-Ferland, in her 1948 PhD thesis and later work (Paradis 1980), produced monographs on traditional games in an attempt to show the usefulness of studying that form of cultural expression. She was successful. Gaines and sports are now accepted subjects of study, as for example in Clifford Geertz's study of Balinese cock fighting (1983) and Andre Rauch's (1994) analysis of radio commentary on boxing. Their work continues to mark the field. The twenty-fifth issue of Terrain (1995) was devoted to games and sports in relation to changes in the social interactions that provide the framework and generate sporting and leisure activities. In 2006, a special issue of Ethnologie francaise focussed on extreme sports, in which feeling of enthusiasm and danger push the limits of identity construction even further. For both the journal and the discipline, there has been food for thought on the topic of play as a founding theme, on one hand, and, on the other hand, in order to reaffirm the relevance of play in understanding culture. Understanding play Understanding the cultural component of play was first the mission of the Dutch historian, Johan Huizinga, who described play as a meaningful and profoundly cultural action in his book, Homo ludens (1951). This reading abandoned the conception of play as a mechanical action. Play thus became a supracultural action. As a producer of culture, play generates and breathes lift into culture by instituting codes and rules. When rules and codes are imposed, they create desires, inventions, fantasies, joy and freedoms, which (also) create culture. …

Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.

Comment cette classification a été obtenuedéplier

Prédiction machine sur la base complète

Imitation des enseignants

Ni prévalence calibrée, ni vérité terrain. Validation humaine à venir. Le volet Gemma est une étiquette directe du modèle pour chaque travail de la base, lue sur la notice réduite au titre. Le volet Codex est un classifieur appris des 10 348 étiquettes directes de Codex et calibré sur les taux pondérés de l'échantillon; les champs sans appui suffisant ne portent aucun appel Codex. Le mode candidate est l'union des deux volets; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont pas des étiquettes humaines.

score de la tête « metaresearch » (Codex)0,006
score de la tête « metaresearch » (Gemma)0,007
Version: metacan-v3-hybrid-931329e0061cStatut de validation: machine_predicted_unvalidated
Catégories candidatesaucune
Catégories consensuellesaucune
DomaineSignal candidat: aucune · Signal consensuel: aucune
Devis d'étudeSignal candidat: Qualitatif · Signal consensuel: aucune
GenreSignal candidat: Empirique · Signal consensuel: aucune
Score de désaccord entre enseignants0,020
Score d'incertitude au seuil0,038

Scores du classifieur distillé par catégorie (deux têtes)

CatégorieCodexGemma
Métarecherche0,0060,007
Méta-épidémiologie (sens strict)0,0010,000
Méta-épidémiologie (sens large)0,0010,001
Bibliométrie0,0020,002
Études des sciences et des technologies0,0110,086
Communication savante0,0200,021
Science ouverte0,0020,011
Intégrité de la recherche0,0060,006
Charge utile insuffisante (le modèle a refusé de juger)0,0100,003

Scores machine (provisoires)

Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.

Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.

Tête enseignante Opus0,069
Tête enseignante GPT0,382
Écart entre enseignants0,313 · la distance entre les deux têtes enseignantes sur ce seul travail
Statut de validationscore_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découle

Classification

machine, non validée

Prédiction automatique; un appel candidat d’une seule source (Gemma direct ou Codex distillé), pas un consensus.

Les modèles n’ont appliqué aucune catégorie : rien dans la taxonomie ne correspondait à ce travail.
Devis d'étudeQualitatif
Domainenon disponible
GenreEmpirique

Le détail, modèle par modèle et score par score, se trouve en fin de page sous « Comment cette classification a été obtenue ».

En bref

Citations0
Publié2010
Routes d'admission2
Résumé présentoui

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