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Record W256033200

Play: An Identity-Constructing Action?

2010· article· en· W256033200 on OpenAlexvenueaboutno aff
Jocelyn Gadbois, Christine Dallaire, Michael A. Robidoux

Bibliographic record

VenueEthnologies · 2010
Typearticle
Languageen
FieldSocial Sciences
TopicSports, Gender, and Society
Canadian institutionsnot available
Fundersnot available
KeywordsNoticeSociologyNormativeIdentity (music)Theme (computing)Action (physics)FolkloreRecreationSocial psychologyPsychologyGender studiesAestheticsLawPolitical scienceArtComputer science
DOInot available

Abstract

fetched live from OpenAlex

If games and sports are theatres of worldviews that bring identity construction into play, it is surprising to notice the relative intellectual disinterest they inspire (Wendling 2002: 31), especially in Ethnologies. Throughout the journal's entire history, only three articles on play (i.e. re-creation of self and recreation in the form of a leisure or sports activity) have been published. The article was by the Canadian specialist of folklore, Delf Maria Hohmann, who, in a 1985 regular issue of Canadian Folklore Canadien, analysed a game involving dolls. Basing his ideas on Roger Caillois' work, he highlighted the behavioural models in the game that reproduced or, more accurately, reflected the young player's family experience. The child's game was here described as a cultural construction that participated in the learning of both social norms and self-expression. Twelve years later, our colleague Michael Robidoux, Professor in the School of Human Kinetics at the University of Ottawa, explored the theme of masculine social construction by discussing nuances between the masculine and non-masculine in a hockey team. He described hockey competitions as vectors of sociability, or, more precisely, as forms of normative social glue. This functionality necessarily involves power relations, both inside and outside the game (1997). Finally, Christine Dallaire, who is also a Professor in the School of Human Kinetics at the University of Ottawa, contributed to the Language and Culture 2003 issue. The goal of her article was to gain a better understanding of the paradox between the concept of competitiveness inherent to the Alberta Francophone Gaines and the recreational aspect justifying the Francophone meeting and, ultimately, the Games themselves. She thus tried to identify the limits of the experience of play which is highly complex owing to its contradictory nature. Thanks to its creation of possibles, play is a highly promising area for field research on identity, but its interpretative potential remains misunderstood, or, more precisely, neglected, in both English- and French-language ethnological research. Yet, the three articles mentioned above show clearly that play and sports are focal points for individual and collective expression. This was a main issue in the work of the early folklore specialists who prepared the ground in this area. For example, Madeleine Doyon-Ferland, in her 1948 PhD thesis and later work (Paradis 1980), produced monographs on traditional games in an attempt to show the usefulness of studying that form of cultural expression. She was successful. Gaines and sports are now accepted subjects of study, as for example in Clifford Geertz's study of Balinese cock fighting (1983) and Andre Rauch's (1994) analysis of radio commentary on boxing. Their work continues to mark the field. The twenty-fifth issue of Terrain (1995) was devoted to games and sports in relation to changes in the social interactions that provide the framework and generate sporting and leisure activities. In 2006, a special issue of Ethnologie francaise focussed on extreme sports, in which feeling of enthusiasm and danger push the limits of identity construction even further. For both the journal and the discipline, there has been food for thought on the topic of play as a founding theme, on one hand, and, on the other hand, in order to reaffirm the relevance of play in understanding culture. Understanding play Understanding the cultural component of play was first the mission of the Dutch historian, Johan Huizinga, who described play as a meaningful and profoundly cultural action in his book, Homo ludens (1951). This reading abandoned the conception of play as a mechanical action. Play thus became a supracultural action. As a producer of culture, play generates and breathes lift into culture by instituting codes and rules. When rules and codes are imposed, they create desires, inventions, fantasies, joy and freedoms, which (also) create culture. …

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.006
metaresearch head score (Gemma)0.007
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.020
Threshold uncertainty score0.038

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0060.007
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0020.002
Science and technology studies0.0110.086
Scholarly communication0.0200.021
Open science0.0020.011
Research integrity0.0060.006
Insufficient payload (model declined to judge)0.0100.003

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.069
GPT teacher head0.382
Teacher spread0.313 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designQualitative
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2010
Admission routes2
Has abstractyes

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