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Enregistrement W2994023442

A Causal Model of Warfare

2001· article· en· W2994023442 sur OpenAlex
Alan D. Zimm

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Notice bibliographique

RevueMilitary review · 2001
Typearticle
Langueen
DomaineSocial Sciences
ThématiqueMilitary History and Strategy
Établissements canadiensnon disponible
Organismes subventionnairesnon disponible
Mots-clésVictoryAdversaryLawPower (physics)Decisive victorySociologyLaw and economicsComputer securityPolitical sciencePoliticsComputer science
DOInon disponible

Résumé

récupéré en direct d'OpenAlex

Regardless of whether its mechanism is or warfare, military victory often depends on intangibles such as morale and will to fight Zimm crafts a model to explain how warfare targets those intangibles and triggers psychological results that are more decisive than physical ones. CURRENT US MARINE Corps doctrine dating from 1989 issue of Fleet Marine Force Manual 1, Warfighting, espouses warfare.' Maneuver shatters the cohesion of system, achieving victory by paralyzing an enemy who has lost ability to resist. 2 This concept identifies as a weapon. The US Army concept of is less ambitious. Maneuver is relative to to put him at a disadvantage, wherein friendly forces gain ability to destroy or hinder his movement through direct or indirect application of lethal power or threat thereof.3 Victory is achieved through applying overwhelming combat power. These two contrasting concepts have been labeled as maneuver versus attrition or schools; merits of each have been extensively debated.4 Supporters cite historical examples in which their system of warfare resulted in victory. However, of outcome does not imply a similarity of process.' Military theorists struggle with a chicken and egg conundrum: destruction can cause panic and paralysis, and panic and paralysis facilitate destruction. Which is primary path to victory? On Victory History suggests that there are indeed two mechanisms-physical and moral-of victory: destroying or incapacitating opponent physically and destroying his will. In physical mechanism of victory, defeated side is annihilated. Cannae, Thermopylae, Fetterman massacre, Little Big Horn, Iwo Jima and Isandhlwana are examples. But in vast reach of history, examples of annihilation are mercifully few. Such battles are stuff of epics, and like epics, they are rare. Soldiers rarely fight to last man. Characteristically, they surrender, retreat or run in panic well before extermination. At Waterloo, French Army collapsed after Imperial Guard failed to break British line. Destruction had been widespread; French had already suffered about 15,000 casualties. But defeat came when remaining 60,000 no longer had will to stand. Some have noted that destruction and death are primary mechanisms to undermine morale and have concluded that firepower is sufficient for victory. But physical destruction is not only way to influence morale. While there are examples of resolving battles by annihilating physically, there are more examples of battles being resolved purely by destroying enemy's morale and will to fight During English King Henry V's campaign in France, [w]hen fall of Rouen became known, rest of Normandy quickly submitted. Often it was sufficient for Henry's captains to appear in front of a town or a castle for it to surrender.6 During War of Spanish Succession, many fortresses and fortified towns surrendered without a fight after Duke of Marlborough's spectacular victory at Ramillies.7 At sea it was common for warships to surrender to a more powerful opponent without exchanging a shot; confrontations were resolved with only threat of destruction. Perhaps most curious example of purely moral mechanism of victory is case of capitulating a full field army. At onset of War of 1812, Brigadier General William Hull ... withdrew to village of Detroit on 11 August Five days later, Major General Isaac Brock, British commander in Upper Canada, moved on Detroit with a much smaller force of regulars, militia and Indians. In a colossal bluff, he urged Hull to surrender, explaining that, once fighting commenced, he would be unable to control his Indians and a massacre might result. …

Récupéré en direct depuis OpenAlex et désinversé. Les résumés ne sont pas conservés dans cette base de données : les index inversés représentent 8,6 Go des 9,3 Go de texte de la base, et le serveur dispose de 13 Go libres.

Prédiction distillée sur la base complète

Imitation des enseignants

Ni prévalence calibrée, ni vérité terrain. Validation humaine à venir. Apprise à partir de 10 348 étiquettes directes de Codex et de 10 348 étiquettes directes de Gemma. Le mode candidate est l'union des têtes enseignantes seuillées; le consensus est leur intersection. Ces sorties portent le statut machine_predicted_unvalidated et ne sont ni des étiquettes humaines ni des étiquettes directes de modèles de pointe.

score de la tête « metaresearch » (Codex)0,001
score de la tête « metaresearch » (Gemma)0,000
Version: codex-gemma-dda1882f352aStatut de validation: machine_predicted_unvalidated
Catégories candidatesCharge utile insuffisante (le modèle a refusé de juger)
Catégories consensuellesaucune
DomaineSignal candidat: aucune · Signal consensuel: aucune
Devis d'étudeSignal candidat: Sans objet · Signal consensuel: Sans objet
GenreSignal candidat: Synthèse · Signal consensuel: Synthèse
Score de désaccord entre enseignants0,554
Score d'incertitude au seuil0,999

Scores Codex et Gemma par catégorie

CatégorieCodexGemma
Métarecherche0,0010,000
Méta-épidémiologie (sens strict)0,0000,000
Méta-épidémiologie (sens large)0,0000,000
Bibliométrie0,0000,000
Études des sciences et des technologies0,0000,000
Communication savante0,0000,000
Science ouverte0,0000,000
Intégrité de la recherche0,0000,000
Charge utile insuffisante (le modèle a refusé de juger)0,0010,000

Scores machine (provisoires)

Les deux têtes enseignantes du modèle étudiant, lues sur ce travail. Un score ordonne la base pour la relecture; il n'affirme jamais une catégorie, et le statut de validation accompagne chaque rangée tel quel.

Scores de référence d'un modèle non mature (critères de maturité non atteints, 7 itérations). Un score ordonne; il n'affirme jamais une catégorie.

Tête enseignante Opus0,081
Tête enseignante GPT0,334
Écart entre enseignants0,252 · la distance entre les deux têtes enseignantes sur ce seul travail
Statut de validationscore_only:v0-immature-baseline · tel quel depuis la passe de notation : score_only signifie que le nombre peut ordonner les travaux, et qu'aucune étiquette de catégorie n'en découle