MétaCan
Menu
Back to cohort
Record W1431861129 · doi:10.1167/15.12.872

Active Suppression in Video-Game Players: An ERP Study

2015· article· en· W1431861129 on OpenAlexaff
James W Patten, John G. Gaspar, John McDonald, Thomas M. Spalek

Bibliographic record

VenueJournal of Vision · 2015
Typearticle
Languageen
FieldNeuroscience
TopicNeural and Behavioral Psychology Studies
Canadian institutionsSimon Fraser University
Fundersnot available
KeywordsN2pcPsychologyCognitive psychologyTask (project management)SalientVisual searchVideo gameEvent-related potentialIndex (typography)Visual attentionCognitionComputer scienceNeuroscienceArtificial intelligenceMultimedia

Abstract

fetched live from OpenAlex

Several aspects of visual attention are thought to be affected by time spent playing action-oriented video-games. One such aspect is attentional capture, which occurs in visual search when attention is involuntarily deployed to a task-irrelevant item in a search array. One recent study has found the strength of capture to be less for video-game players (VGP), and suggested that, once attention had been captured, VGPs were faster at redeploying attention to the relevant target. An alternative explanation is that both VGPs and typical individuals may not be captured by the irrelevant distractor, and may instead be actively suppressing it. This might suggest that VGPs are better able to suppress salient but irrelevant stimuli. This hypothesis was tested in an experiment using the Event Related Potential (ERP) components known as the N2Pc, which is thought to index the spatial deployment of attention, and the Pd, which is thought to index active suppression. ERPs were recorded from VGPs and typical individuals in a visual search experiment featuring task-irrelevant distractors. Additionally, subjects were evaluated using a measure of visual short term working memory capacity (“K”), as previous research has suggested that individuals with high K also show more active suppression. In keeping with the extant literature, VGPs performed significantly better in the K task. Additionally, both VGPs and typical subjects did not show an N2Pc to the salient distractor, but rather a Pd, suggesting that both groups were suppressing, rather than attending to it. Furthermore, VGPs showed a significantly reduced latency of the Pd component, which would indicate an improved ability to actively suppress distracting items. These electrophysiological results add to the body of literature on VGPs and provide evidence for the mechanisms underlying previously observed behavioral differences. Meeting abstract presented at VSS 2015

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.002
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Bench or experimental · Consensus signal: Bench or experimental
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.002
Threshold uncertainty score0.006

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0000.002
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0010.000
Insufficient payload (model declined to judge)0.0020.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.235
GPT teacher head0.470
Teacher spread0.235 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designBench or experimental
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2015
Admission routes1
Has abstractyes

Explore more

Same venueJournal of VisionSame topicNeural and Behavioral Psychology StudiesFrench-language works237,207