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Record W1488447584

Elements of effective instructional design for elementary mathematical problem solving computer software

2002· article· en· W1488447584 on OpenAlexaffabout
Robert S. McLean, Liesel Knaack

Bibliographic record

VenueSociety for Information Technology & Teacher Education International Conference · 2002
Typearticle
Languageen
FieldPsychology
TopicEducational Games and Gamification
Canadian institutionsNipissing University
Fundersnot available
KeywordsAnimationPerceptionMathematics educationCurriculumComputer scienceSoftwareInstructional designMultimediaPsychologyPedagogy
DOInot available

Abstract

fetched live from OpenAlex

Problem solving is an area of mathematics needing urgent attention by educators. Mathematics organizations, researchers and curriculum strongly advocate for increased problem solving skill development in students. Computer technology may aid some students in learning or practising problem solving skills. This research investigates student perceptions of how effective are instructional design elements of mathematical software, as it relates to their development of problem solving skills. Eighteen instructional design elements were identified from the literature on educational software design. Thirty-two grade five students from varied socio-economic backgrounds in a large district school board in Ontario, Canada, used three mathematical problem solving software programs. For each program, students recorded their perceptions of the effectiveness of each design element in solving mathematical problems, using a written questionnaire and an audiotaped interview. The results of this study indicate that all eighteen identified instructional design elements were judged to be effective by students for learning in mathematical software programs. Students highly rated elements such as feedback, written help and audio guides, because they perceived these elements to aid in their understanding and navigation of the program, as well as provide assistance in persevering with challenging problem solving tasks. Students also felt that having attainable and realistic goals was appropriate. Results sometimes differed according to mathematical ability. For animation elements, low ability students perceived animation to aid in their learning more than high ability students. Low ability students perceived organization and tools in a software program to assist them more in their learning than did the high ability students. Gender did not have any effect on student responses. Examination of the three software programs suggests that they were developed to be gender-neutral. This research indicates that students are aware of software design aspects which aid in their learning, and their insights can provide teachers, software developers and software reviewers with instructional design elements (e.g. narrated text written on screen, constant feedback on progress, detailed graphics, realistic goals) to consider when designing or acquiring educational software.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesInsufficient payload (model declined to judge)
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: Theoretical or conceptual
GenreCandidate signal: Methods · Consensus signal: Methods
Teacher disagreement score0.453
Threshold uncertainty score0.999

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.001
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0020.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.032
GPT teacher head0.325
Teacher spread0.293 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

Study designTheoretical or conceptual
Domainnot available
GenreMethods

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations3
Published2002
Admission routes2
Has abstractyes

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