MétaCan
Menu
Back to cohort
Record W1514336978

Effective Learning in Adaptive Dynamic Systems.

2007· article· en· W1514336978 on OpenAlexaff
Andriy Burkov, Brahim Chaib-draa

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldDecision Sciences
TopicGame Theory and Applications
Canadian institutionsUniversité Laval
Fundersnot available
KeywordsComputer scienceClass (philosophy)Set (abstract data type)Mathematical optimizationReinforcement learningInterdependenceExploitPareto principleArtificial intelligenceMathematics
DOInot available

Abstract

fetched live from OpenAlex

Classically, an approach to the policy learning in multia-gent systems supposed that the agents, via interactions and/or by using preliminary knowledge about the reward functions of all players, would find an interdependent solution called “equilibrium”. Recently, however, certain researchers ques-tion the necessity and the validity of the concept of equilib-rium as the most important multiagent solution concept. They argue that a “good ” learning algorithm is one that is efficient with respect to a certain class of counterparts. Adaptive play-ers is an important class of agents that learn their policies sep-arately from the maintenance of the beliefs about their coun-terparts ’ future actions and make their decisions based on that policy and the current belief. In this paper we propose an ef-ficient learning algorithm in presence of the adaptive coun-terparts called Adaptive Dynamics Learner (ADL) which is able to learn an efficient policy over the opponents ’ adaptive dynamics rather than over the simple actions and beliefs and, by so doing, to exploit this dynamics to obtain a higher util-ity than any equilibrium strategy can provide. We tested our algorithm on a big set of the most known and demonstrative matrix games and observed that ADL agent is highly efficient against Adaptive Play Q-learning (APQ) agent and Infinites-imal Gradient Ascent (IGA) agent. In self-play, when possi-ble, ADL is able to converge to a Pareto optimal strategy that maximizes the welfare of all players instead of an equilibrium strategy.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.006
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: Theoretical or conceptual
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.003
Threshold uncertainty score0.011

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.006
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0010.001
Science and technology studies0.0000.002
Scholarly communication0.0020.002
Open science0.0010.002
Research integrity0.0020.002
Insufficient payload (model declined to judge)0.0030.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.045
GPT teacher head0.393
Teacher spread0.347 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designTheoretical or conceptual
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations3
Published2007
Admission routes1
Has abstractyes

Explore more

Same topicGame Theory and ApplicationsFrench-language works237,207