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Record W1578180056 · doi:10.7202/1006372ar

Dynamiques ludiques

2011· article· fr· W1578180056 on OpenAlexvenueno aff
Évelyne Lasserre, Axel Guïoux, Jérôme Goffette

Bibliographic record

VenueAnthropologie et Sociétés · 2011
Typearticle
Languagefr
FieldSocial Sciences
TopicEducation, sociology, and vocational training
Canadian institutionsnot available
Fundersnot available
KeywordsHumanitiesPhilosophy

Abstract

fetched live from OpenAlex

Cet article s’inscrit dans les réflexions sur la possibilité d’une exploration ethnographique d’un monde virtuel par des personnes en situation de handicap physique. Plus précisément, dans le prolongement des travaux des Game Studies, nous interrogeons la pratique du jeu et l’apprentissage des codes et normes dans leur rapport au temps, à l’espace et à l’action dans un Massive Multiplayer Online Game. L’examen de ces formes d’engagement et de reconnaissance dans des univers en ligne interroge directement la tension anthropologique entre game (le dispositif du jeu proprement dit) et playing (l’appropriation du cadre du jeu inhérent au fait même de jouer). Le joueur, en s’inventant (par la création de son avatar) et en expérimentant les cadres ludiques, est conduit à négocier avec une familiarisation progressive de savoirs et savoir-faire qui lui serviront de repères informant sa capacité à agir. Jouer, c’est être joué, mais c’est aussi déjouer les limites qu’impose la nécessaire gouvernance d’un cyberespace. À ce titre, la dynamique reliant l’individu-joueur au dispositif technique nous invite à procéder à une remise en cause de la dialectique entre virtuel et réel afin d’envisager les processus de « procuration » qui caractérisent ce type d’expériences.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.003
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.030
Threshold uncertainty score0.100

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.003
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0000.001
Bibliometrics0.0020.002
Science and technology studies0.0040.017
Scholarly communication0.0090.007
Open science0.0010.006
Research integrity0.0020.003
Insufficient payload (model declined to judge)0.0300.004

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.735
GPT teacher head0.681
Teacher spread0.054 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designQualitative
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2011
Admission routes1
Has abstractyes

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