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Record W1745994184 · doi:10.1017/cbo9780511550881.006

JAVA PERMUTATIONS AND COMBINATIONS

2000· book-chapter· en· W1745994184 on OpenAlexaff
Steven John Metsker

Bibliographic record

VenueCambridge University Press eBooks · 2000
Typebook-chapter
Languageen
FieldComputer Science
TopicArtificial Intelligence in Games
Canadian institutionsCarleton University
Fundersnot available
KeywordsJavaComputer scienceProgramming language

Abstract

fetched live from OpenAlex

P ermutations and combinations appear in problems that have more than one answer, where we want to know what all the possibilities are or just how many possibilities there are. For example, a basketball coach may need to select a team of 5 players from the 10 boys on his squad. How many possible teams is that? Is it more than we can reasonably put in a list? If the coach has statistics on the five starting players from a competing team, can he match up his players with them based on height, speed, and experience? You can address these questions with a handful of algorithms for permutations and combinations that are an important part of a Java developer's toolbox. COUNTING PERMUTATIONS A permutation is an ordering of items. For example, we might have three errands to do, with a choice about what order to do them in. If we have to buy groceries, mail a package, and get an oil change, one possible ordering or permutation is {groceries, mail, oil}. Altogether, there are six possible orderings: groceries, mail, oil groceries, oil, mail mail, groceries, oil mail, oil, groceries oil, groceries, mail oil, mail, groceries We can count these choices algorithmically, without necessarily listing them. Notice that once the errand runner completes one of the three errands, there are always two left. After the errand runner completes two errands, there is always one left.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.006
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Methods · Consensus signal: Methods
Teacher disagreement score0.037
Threshold uncertainty score0.125

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.006
Meta-epidemiology (narrow)0.0010.001
Meta-epidemiology (broad)0.0010.002
Bibliometrics0.0020.002
Science and technology studies0.0020.003
Scholarly communication0.0060.012
Open science0.0020.004
Research integrity0.0010.004
Insufficient payload (model declined to judge)0.0370.016

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.030
GPT teacher head0.221
Teacher spread0.192 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreMethods

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2000
Admission routes1
Has abstractyes

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Same venueCambridge University Press eBooksSame topicArtificial Intelligence in GamesFrench-language works237,207