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Record W1953616297 · doi:10.24908/pceea.v0i0.5758

ENCOURAGING EMPATHY IN ENGINEERING DESIGN

2015· article· en· W1953616297 on OpenAlexafffundvenue
Holly R. Algra, Clifton R. Johnston

Bibliographic record

VenueProceedings of the Canadian Engineering Education Association (CEEA) · 2015
Typearticle
Languageen
FieldEngineering
TopicDesign Education and Practice
Canadian institutionsDalhousie University
FundersNatural Sciences and Engineering Research Council of Canada
KeywordsEmpathyEngineering design processCreativityGenerative grammarExperiential learningPerceptionMerge (version control)Computer scienceKnowledge managementEngineeringPsychologyEngineering ethicsSocial psychologyMathematics educationArtificial intelligence

Abstract

fetched live from OpenAlex

Empathy is imperative for the creation of user-friendly products, and can be both taught and learned according to Jon Kolko in his book, “Well-Designed”. In it, he suggests that successful design requires the integration of human factors and an empathy with the users. However, in such statements as “the left circle is engineering, the right circle is design” and “engineering is a reductive activity… design, however, is frequently a generative activity” seem to imply that engineering does not overlap with design. Section headings including “Motivating Engineers”, and “How do you bridge the …gap between engineers and designers?” also strengthen the idea that engineering and design are not performed by the same people. Much of the literature on human factors implies that engineers are analytical, solution-oriented, and thorough. However, creativity and human considerations seem to have been left to someone else, or pushed to the end of the design process as a last-minute add-on. In this work, we focused on how to change this perception by helping engineers to better integrate human factors and empathy into their design processes.We have been exploring potential approaches that could encourage the two seemingly disparate worlds to merge together. After an initial design project with a focus on incorporating experiential learning and human factors did not achieve the expected outcomes, it was clear that encouragement and intentions were not enough to integrate empathetic principles into engineering design. Our research included analyzing different product choices based on experience in a specific area, and a case study to identify the source of human consideration in a capstone design project. This has culminated in the idea that a tool needed to be created to help novice designers introduce human factors into the early stages of their design process.We avoided making a checklist which could be completed with no real consideration for the user. Instead, we created a prototype of an application which we believe would help spark discussion and ideation, while interacting with designers on a platform that is accessible and recognizable. In this paper, we will describe the development activities that were required for this tool as well as the additional work needed to create an operational application for multiple operating platforms. In addition, we will discuss how we believe this will influence the incorporation of human factors into the design processes of novice designers and in which applications we believe this will be the most useful.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.018
metaresearch head score (Gemma)0.027
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Not applicable · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.018
Threshold uncertainty score0.093

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0180.027
Meta-epidemiology (narrow)0.0010.001
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0020.001
Science and technology studies0.0070.013
Scholarly communication0.0100.009
Open science0.0010.016
Research integrity0.0050.007
Insufficient payload (model declined to judge)0.0080.002

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.015
GPT teacher head0.211
Teacher spread0.195 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designNot applicable
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations17
Published2015
Admission routes3
Has abstractyes

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