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Record W1990485421 · doi:10.1167/9.8.1126

Locomotion for navigation in virtual environments: Walking, turning, and joystick modalities compared

2010· article· en· W1990485421 on OpenAlexaff
Bobby Bodenheimer, Daniel Feuereissen, Bonnie A. Williams, Peng Peng, Thomas McNamara, Bernhard E. Riecke

Bibliographic record

VenueJournal of Vision · 2010
Typearticle
Languageen
FieldEngineering
TopicSpatial Cognition and Navigation
Canadian institutionsSimon Fraser University
Fundersnot available
KeywordsJoystickOrientation (vector space)ProprioceptionTask (project management)Computer scienceMovement (music)Sensory cueSimulationHuman–computer interactionPhysical medicine and rehabilitationCommunicationPsychologyComputer visionCognitive psychologyArtificial intelligenceMathematicsEngineeringGeometryPhysicsMedicine

Abstract

fetched live from OpenAlex

Considerable evidence shows that people have difficulty maintaining orientation in virtual environments. This difficulty is usually attributed to poor idiothetic cues, such as the absence of proprioception. The absence of proprioceptive cues makes a strong argument against the use of a joystick interface for locomotion. The importance of full physical movement for navigation has also recently been confirmed (Ruddle and Lessels, 2006), where subjects performed a navigational task better when they walked freely rather than when they could only physically rotate or only move virtually. Our experiment replicates the experiment of Ruddle and Lessels but under different conditions. Here all conditions are conducted using a head-mounted display, whereas Ruddle and Lessels mixed display types. Our environment contains no environmental cues to geometry, as all landmarks are either randomly placed and oriented, or absent, whereas the Ruddle and Lessels environment included a simulated rectangular room that was always visible. People are sensitive to environmental geometry, but the effect on navigation is an active area of research (Kelly et al., 2008), thus our environment omitted them. In this experiment, subjects (N=12) locomoted through an environment in one of three ways: they walked, they used the joystick to translate while physically rotating their bodies to change orientation, or they used a joystick to both translate and rotate with no physical movement occurring. A within-subjects design found that subjects were marginally better in the walking condition than in other conditions (F(1,11) = 2.88, p=.07). Subjects were significantly slower in the joystick condition than in other conditions (F(1,1)=5.44, p=.01). Subjects traveled significantly less distance in completing the task in the walking condition than in other conditions (F(1,11)=4.28, p=.03). In general, we conclude that walking seems a better method for locomotion in virtual environments than locomoting with a joystick.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Bench or experimental · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.805
Threshold uncertainty score0.257

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.008
GPT teacher head0.250
Teacher spread0.242 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designBench or experimental
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2010
Admission routes1
Has abstractyes

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