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Physiological Cost Of An Active Video Game Versus Other Exercise Modes In University Students

2009· article· en· W1997933371 on OpenAlexaff
Jo M. Welch, Justin White, Nicole A. Nixon

Bibliographic record

VenueMedicine & Science in Sports & Exercise · 2009
Typearticle
Languageen
FieldPsychology
TopicChildren's Physical and Motor Development
Canadian institutionsDalhousie University
Fundersnot available
KeywordsCardiorespiratory fitnessHeart rateVideo gamePhysical therapyRepeated measures designHealth benefitsPhysical fitnessAnalysis of variancePsychologyPsychological interventionMedicinePhysical medicine and rehabilitationTreadmillMultimediaBlood pressureComputer scienceMathematicsStatistics

Abstract

fetched live from OpenAlex

Physically interactive video games require the movement of large muscle groups and therefore may potentially provide enough physical activity to produce health benefits. A few studies have evaluated their potential for caloric expenditure in children but little is known about their effects in young adults. PURPOSE: The purpose of this study was to determine if a physically interactive video game can provide enough exercise for health benefits in comparison to walking and participating in a fitness boxing video. METHODS: University students were randomly assigned to 6 possible intervention sequences in which all participants completed one 30 min session of each of 3 interventions: Nintendo Wii Sport boxing, brisk walking, and a fitness boxing video. Height, weight, resting heart rate, and maximum heart rate were measured before the intervention. Based on the ACSM Positions Stands for cardiorespiratory and weight management benefits, two target heart rate ranges were calculated for each subject to evaluate possible health benefits associated with cardiorespiratory fitness (65-90% VO2 max) and weight management (55-69% VO2 max). During each intervention, heart rate (HR) and ratings of perceived exertion (Borg RPE) were recorded. A significant difference among the groups was assessed by repeated measures ANOVA. LSD pairwise comparisons were used to perform post hoc evaluations of differences between treatments. RESULTS: 23 subjects (15 women) mean age 21 y, height 172 cm, weight 71 kg, and BMI 24 kg*m-2 completed the study. Differences among and between the mean HR values of the walking (120 ± 17 bpm), Wii (134 ± 21 bpm) and fitness video (163 ± 13 bpm) interventions were all significant. Mean RPE was also significantly different among the walking, Wii, and fitness video interventions (9.6 ± 2.6 vs. 11.5 ± 2.7 vs. 14.4 ± 1.8). The Wii intervention placed 40.9% of the subjects within their weight management target ranges and 27.3% within the more stringent cardiorespiratory fitness benefit range. CONCLUSION: Nintendo Wii Boxing provided marginal physiological stimulus in fit university students. We suggest that benefits may be greater in a less fit population.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.687
Threshold uncertainty score0.666

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0010.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0010.000
Bibliometrics0.0000.001
Science and technology studies0.0000.001
Scholarly communication0.0000.000
Open science0.0010.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.027
GPT teacher head0.324
Teacher spread0.297 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2009
Admission routes1
Has abstractyes

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