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Record W2007986210 · doi:10.1109/vtcfall.2012.6399250

Optimization of Scheduling and Routing in Wireless Ad-Hoc Networks Using Cubic Games

2012· article· en· W2007986210 on OpenAlexaff
Ebrahim Karami, Savo Glisic

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicCooperative Communication and Network Coding
Canadian institutionsMemorial University of Newfoundland
Fundersnot available
KeywordsComputer scienceLinear network codingMathematical optimizationMulticastWireless networkScheduling (production processes)Theoretical computer scienceDistributed computingComputer networkWirelessMathematicsNetwork packet

Abstract

fetched live from OpenAlex

In this paper we present nonlinear 3 player game model for joint routing, network coding, and scheduling problem. To define such a game model, first routing and network coding are modeled by using a new approach based on compressed topology matrix that takes into account the inherent multicast gain of the network. Topology matrix includes the set of all possible paths, including network coded paths, from sources to their corresponding sinks. These paths are identified and compressed, and then by switching between some of them with appropriate usage rates (frequencies), achievable throughput is optimized. The scheduling is optimized by a new approach called network graph soft coloring. Soft graph coloring is designed by switching between different components of a wireless network graph, which we refer to as graph fractals, with appropriate usage rates. Therefore each link can be painted with more than one different colors selected with appropriate probabilities. In the proposed game which is a nonlinear cubic game, the strategy sets of the players are links, path, and network components. The outputs of this game model are mixed strategy vectors of the second and the third players at equilibrium. Strategy vector of the second player specifies optimum multi-path routing and network coding solution while mixed strategy vector of the third players indicates optimum switching rate among different network components or membership probabilities for optimal soft scheduling approach. Optimum throughput is the value of the proposed nonlinear cubic game at equilibrium. The proposed nonlinear cubic game is solved by extending fictitious playing method. Numerical and simulation results prove the superior performance of the proposed techniques compared to other conventional schemes.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.002
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: Simulation or modeling
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.013
Threshold uncertainty score0.026

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.002
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0000.001
Science and technology studies0.0010.001
Scholarly communication0.0010.001
Open science0.0010.001
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0020.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.044
GPT teacher head0.288
Teacher spread0.244 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations0
Published2012
Admission routes1
Has abstractyes

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