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Record W2020648618 · doi:10.1504/ijart.2011.043445

Games, narrative and the design of interface

2011· article· en· W2020648618 on OpenAlex
Jim Bizzocchi, Ming-Xien Lin, Theresa Jean Tanenbaum

Why this work is in the frame

A frame that forgets how it found something cannot be audited. These are the routes that admitted this work.

affAt least one author lists a Canadian institution in the pinned OpenAlex snapshot.

Bibliographic record

VenueInternational Journal of Arts and Technology · 2011
Typearticle
Languageen
FieldSocial Sciences
TopicDigital Games and Media
Canadian institutionsSimon Fraser University
Fundersnot available
KeywordsNarrativeGame designComputer sciencePleasureHuman–computer interactionInterface (matter)Game DeveloperGame mechanicsPhenomenonBridging (networking)MultimediaPsychologyEpistemologyLinguistics

Abstract

fetched live from OpenAlex

There is a potential disconnection between the experience of narrative and the active decision-making necessary for successful gameplay. Gameplayers must oscillate between a hypermediated participation in game decisions, and the transparent pleasure in the narrative frame of the game (Bolter and Grusin, 1999; Manovich, 2001). This paper analyses one critical locus for facilitating player oscillation and bridging the gap between narrative pleasure and gameplay interaction. Narrative dynamics can be designed directly into the focus of active gameplay – the game interface. This paper identifies and explicates four separate design approaches for integrating narrative within the game’ interface: (1) a narrativised ‘look and feel’ of the interface; (2) behavioural mimicking and behavioural metaphors; (3) narrativised perspective and (4) ‘bridging’ and mixed-reality interfaces. These concepts are useful for describing, analysing and understanding how narrative experience can be instantiated within the game interface. Application of these concepts can help to reveal useful strategies for conjoining ludic play with narrative pleasure. Collectively, this approach is a step towards creating a common theoretical vocabulary for discussing the phenomenon of narrativised game interface.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Theoretical or conceptual · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.520
Threshold uncertainty score0.331

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.001
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.031
GPT teacher head0.297
Teacher spread0.266 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it