MétaCan
Menu
Back to cohort

L’expérience de loisir en milieu aquatique

2002· article· fr· W2023104126 on OpenAlexaffvenue
Annie Benjamin, Stéphane Perreault

Bibliographic record

VenueLoisir et Société / Society and Leisure · 2002
Typearticle
Languagefr
FieldPsychology
TopicAdventure Sports and Sensation Seeking
Canadian institutionsUniversité du Québec à Trois-Rivières
Fundersnot available
KeywordsHumanitiesMedicinePsychologyPhilosophy

Abstract

fetched live from OpenAlex

Cette étude vise à tester un modèle qui explique la dynamique existant entre les antécédents et les conséquences de l’expérience de loisir. Le modèle stipule que la motivation devrait avoir un impact considérable sur l’expérience de loisir. Plus précisément, il est prédit que plus une personne est autodéterminée lors de la pratique d’une activité de loisir, plus son expérience de loisir devrait être élevée. Le modèle prédit aussi que la présence de l’eau, lors d’une activité de loisir, influencera l’expérience de loisir, c’est-à-dire que l’intensité de l’expérience de loisir devrait augmenter en fonction du degré de contact avec l’eau. Finalement, il est prédit qu’une expérience de loisir intense a des effets positifs dans la vie d’un individu. Ainsi, plus l’expérience de loisir d’une personne est intense et positive, plus cette personne devrait évaluer sa forme physique et sa satisfaction de vie d’une manière positive. Les résultats seront discutés en lien avec le modèle de Tinsley et Tinsley (1986), le modèle hiérarchique de la motivation intrinsèque et extrinsèque de Vallerand (1997) et le modèle de l’infusion d’affect de Forgas (1994, 1995).

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.002
metaresearch head score (Gemma)0.005
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.015
Threshold uncertainty score0.051

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0020.005
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0010.001
Science and technology studies0.0020.003
Scholarly communication0.0040.002
Open science0.0010.003
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0150.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.025
GPT teacher head0.325
Teacher spread0.300 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations3
Published2002
Admission routes2
Has abstractyes

Explore more

Same venueLoisir et Société / Society and LeisureSame topicAdventure Sports and Sensation SeekingFrench-language works237,207