Bayesian modeling of task dependent visual attention strategy in a virtual reality environment
Bibliographic record
Abstract
The deployment of visual attention is commonly framed as being determined by the properties of the visual scene. Top-down factors have been acknowledged, but they have been described as modulating bottom-up saliency. Alternative models have proposed to understand visual attention in terms of the requirements of goal directed tasks. In such a setting, the underlying task structure is the focus of the observed fixation patterns. Here we report results from experiments and a model designed to test the relative importance of these alternatives by quantifying the task dependence of subject's visual strategies. Human subjects walked along a walkway, avoided obstacles, and picked up litter in a virtual reality environment. The spatial distributions of objects as well as the combinations and priorities of the different tasks were varied across subjects. Additionally, a large number of very salient distracters were embedded in the visual scene on control trials. The eye and head movements of subjects were recorded using a head mounted eye-tracker integrated into the virtual reality display. The sequential order of the image features at fixated locations was subsequently analyzed using a Bayesian formulation: the fixated features in the context of the visual scene are observable variables and the model learns the best parameters for hidden internal states, corresponding to features of the tasks the subject was involved in. The results from applying the model to the empirical data show that the best fit in terms of the posterior probabilities is obtained by incorporating an explicit level representing the context of the scene and the temporal sequence of fixated features. We show that the context-augmented model is able to capture the employed strategy better than a HMM with a comparable number of free parameters. Additionally we demonstrate that the trained models can be used to recognize which task a subject is carrying out, using only the fixated features and the scene context.
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How this classification was reachedexpand
Full frame machine prediction
Teacher imitationNot calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.
Distilled classifier scores by category (both heads)
| Category | Codex | Gemma |
|---|---|---|
| Metaresearch | 0.002 | 0.006 |
| Meta-epidemiology (narrow) | 0.001 | 0.001 |
| Meta-epidemiology (broad) | 0.001 | 0.001 |
| Bibliometrics | 0.001 | 0.001 |
| Science and technology studies | 0.000 | 0.001 |
| Scholarly communication | 0.001 | 0.001 |
| Open science | 0.002 | 0.001 |
| Research integrity | 0.001 | 0.001 |
| Insufficient payload (model declined to judge) | 0.002 | 0.000 |
Machine scores (provisional)
The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.
Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.
score_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from itClassification
machine, unvalidatedMachine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.
How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".