MétaCan
Menu
Back to cohort
Record W2030342882 · doi:10.1080/14927710903526163

Superstition as a personal moderator in the development of commitment and loyalty to and within casinos

2010· article· en· W2030342882 on OpenAlexaffvenue
Daniel Guttentag, Mark E. Havitz

Bibliographic record

VenueLeisure/Loisir · 2010
Typearticle
Languageen
FieldPsychology
TopicGambling Behavior and Treatments
Canadian institutionsUniversity of Waterloo
Fundersnot available
KeywordsSuperstitionModerationLoyaltyPsychologyContext (archaeology)ConceptualizationLeisure activityAdvertisingPurchasingMarketingSocial psychologyBusinessHistory

Abstract

fetched live from OpenAlex

Gambling is a popular leisure activity for people around the world and the global casino industry has expanded rapidly in recent years. Behavioural loyalty among gamblers can be very important to the success of casinos, which will benefit from marketing strategies used to induce loyal patronage. However, it must also be appreciated that extremely loyal behaviour may be an indication of problem gambling, by which this leisure activity becomes detrimental. This article presents 12 propositions related to behavioural loyalty and casino gambling, focusing on superstition's role as a personal moderator influencing the formation of casino gambling loyalties. This conceptualization is based on a pre-existing model that delineates the process by which behavioural loyalty develops in a leisure context. The propositions are divided into six main categories: the basic functions of superstition as a personal moderator, types of superstition, the casino as a setting for the development of superstition, loyalty towards different types of games, socio-demographic and cultural variables, and the prevention of problem gambling. Implications for casino management and the prevention of problem gambling are discussed.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Observational · Consensus signal: Observational
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.107
Threshold uncertainty score0.358

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.000
Open science0.0000.000
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.066
GPT teacher head0.361
Teacher spread0.294 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designObservational
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations7
Published2010
Admission routes2
Has abstractyes

Explore more

Same venueLeisure/LoisirSame topicGambling Behavior and TreatmentsFrench-language works237,207