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Record W2036766588 · doi:10.2514/6.2010-8696

VR Simulation System for EVA Astronaut Training

2010· article· en· W2036766588 on OpenAlexaboutno aff
Yuqing Liu, Shanguang Chen, Guohua Jiang, Xiuqing Zhu, Ming An, Xue-Wen Chen, Bohe Zhou, Yubin Xu

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldEngineering
TopicSpace Exploration and Technology
Canadian institutionsnot available
Fundersnot available
KeywordsComputer scienceTraining (meteorology)SimulationTraining systemHuman–computer interactionAeronauticsEngineeringPhysicsMeteorology

Abstract

fetched live from OpenAlex

The objective of this research is to develop a VR simulation system for EVA astronaut training. The key techniques relating to VR training system are studied, which include astronaut body motion tracking, hand motion tracking, hand force feedback, and space scene construction. The human-computer interaction with both visual and force feedback are carried out in the system. The force feedback of hand operating enhances the astronaut realistic feeling in training. A case study on training astronauts for space walking and load retrieve has been conducted and the experimental results demonstrate effectiveness and usability of the system. I. Introduction owadays, the manned spaceflight project is constantly improved that astronauts will be confronted with more and more spaceflight mission. EVA (Extravehicular Activity) is one of the basic technologies for manned spaceflight mission. In EVA astronauts will be faced with various space operations so that they need to get adequate training on the ground to master perfect manipulative skills of working in space. Astronaut training methods therefore play an important role for space mission preparation and should be extended and improved. N Virtual reality technology as a training method has advantages of digitization, reusability, safety and being able to go through the limitations of physical environments that it has already become an effective means for astronaut training on the ground. Since 1980’s, the researches of virtual reality techniques used in astronaut training have been conducted in NASA, ESA and Canada and accomplished outstanding achievements. In previous researches the human-computer interaction mainly focused on visual feedback rather than force feedback. In this paper we developed a VR Simulation System in which both visual and force feedback is provided to astronaut to make training more realistic. The paper firstly describes the framework of the VR simulation system for EVA astronaut training. Then give the implementation in detail of body motion tracking, hand motion tracking, hand force feedback, and construction of virtual space scene. A case study on training astronauts for space walking and load retrieve is conducted at last to validate the system performance and usability. The experimental results demonstrate that the VR simulation system given in this research can be directly used to train astronaut for EVA preparation.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.001
metaresearch head score (Gemma)0.001
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Simulation or modeling · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: none
Teacher disagreement score0.020
Threshold uncertainty score0.067

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0010.001
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0010.000
Science and technology studies0.0000.000
Scholarly communication0.0010.001
Open science0.0010.001
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0200.004

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.023
GPT teacher head0.244
Teacher spread0.221 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designSimulation or modeling
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations11
Published2010
Admission routes1
Has abstractyes

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