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Record W2076063322 · doi:10.1109/cts.2014.6867568

Cross-device transfer in a collaborative multi-surface environment without user identification

2014· article· en· W2076063322 on OpenAlexaff
Stacey D. Scott, Guillaume Besacier, Phillip McClelland

Bibliographic record

Venuenot available
Typearticle
Languageen
FieldComputer Science
TopicInteractive and Immersive Displays
Canadian institutionsUniversity of Waterloo
Fundersnot available
KeywordsComputer scienceHuman–computer interactionTask (project management)Context (archaeology)Transfer (computing)MultimediaWorkspaceArtificial intelligenceEngineering

Abstract

fetched live from OpenAlex

Combining large interactive surface computers (e.g., digital walls and tables) with smaller, multi-touch surface devices (e.g., smartphones and tablets) provides groups of users with both private and shared workspaces during collaborative (or competitive) activities. Such multi-surface environments introduce the need for effective interaction techniques that enable the transfer of digital content from one device to another, commonly known as cross-device transfer. Utilizing popular existing cross-transfer methods, such as Pick-and-Drop, in a multi-user multi-surface environment, however, require systems that can distinguish between users in order for the environment to accurately know who is transferring what content to what device. Yet, most commercially available digital tabletop systems are not capable of distinguishing between different users. Therefore, existing cross-device transfer methods must be adapted to work in such a user-information limited context. This paper presents a user study comparing the effectiveness of two adapted transfer methods in the context of a strategic digital tabletop card game task. The two transfer methods included a virtual portals-style method, called Bridges, and an adapted Pick-and-Drop method (A-PND). The studied transfer methods both supported the high-levels of card-transfer between private (tablet) and tabletop surfaces required by the game task. Also, participants' reported preferences were equally divided between the two techniques. An in-depth qualitative analysis of the study data revealed that each transfer method provided unique advantages and disadvantages for the game task, which aligned better or worse with different players' personal task goals.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame machine prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. The Gemma side is a direct model label for every work in the frame, read from the title-only record. The Codex side is a classifier learned from the 10,348 direct Codex labels and calibrated to design-weighted sample rates; fields without enough sample support carry no Codex call. Candidate is the union of the two sides; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels.

metaresearch head score (Codex)0.003
metaresearch head score (Gemma)0.008
Version: metacan-v3-hybrid-931329e0061cValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Bench or experimental · Consensus signal: none
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.005
Threshold uncertainty score0.016

Distilled classifier scores by category (both heads)

CategoryCodexGemma
Metaresearch0.0030.008
Meta-epidemiology (narrow)0.0010.000
Meta-epidemiology (broad)0.0010.001
Bibliometrics0.0010.001
Science and technology studies0.0010.001
Scholarly communication0.0020.003
Open science0.0010.005
Research integrity0.0010.001
Insufficient payload (model declined to judge)0.0050.001

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.015
GPT teacher head0.289
Teacher spread0.274 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one source (direct Gemma or distilled Codex), not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designBench or experimental
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations13
Published2014
Admission routes1
Has abstractyes

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