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Record W2108012745 · doi:10.16995/dscn.34

Alternate Reality Game and Culural Heritage: The “Aequilibrium” Project

2015· article· en· W2108012745 on OpenAlexvenueno aff
Domenico Morreale, Giulia Bertone

Bibliographic record

VenueDigital Studies / Le champ numérique · 2015
Typearticle
Languageen
FieldComputer Science
TopicAugmented Reality Applications
Canadian institutionsnot available
Fundersnot available
KeywordsHumanitiesAdventureGrassrootsSociologyArtPolitical scienceArt history

Abstract

fetched live from OpenAlex

<p id="d1e51">"<em id="d1e53" class="foreign">Aequilibrium</em>" is a transmedia and location-based experience which engages players in an adventure that blurs the boundaries between digital and physical spaces, imaginary and real people from the local community. The project is the first Italian Alternate Reality Game (ARG) dedicated to Leonardo Da Vinci and is aimed at promoting the territory of Lomellina adopting innovative communication strategies to engage players in a game which is designed to amuse and encourage tourism. The transmedia and the locative experience were designed by a team of researchers from the Politecnico di Torino and Guglielmo Marconi University. Starting from the analysis of the <em id="d1e56" class="foreign">Aequilibrium</em> project, this essay focuses on how alternate reality games can promote participation in cultural experiences which offer cultural activators fostering collaboration and creative grassroots production within communities of players. <p id="d1e59"> «<em id="d1e61" class="foreign">Aequilibrium</em>» est une expérience transmédias basée sur l'emplacement qui entraîne les joueurs dans une aventure qui brouille la distinction entre les espaces numériques et physiques ainsi que les personnes imaginaires et réelles de la communauté locale. Le projet est le premier jeu de réalité alternative italien dédié à Léonard de Vinci et dont le but est de promouvoir le territoire de Lomellina, en adoptant des stratégies de communication qui font participer les joueurs à un jeu conçu pour les amuser et encourager le tourisme. L'expérience transmédias et locative a été conçue par une équipe de chercheurs de l'université Politecnico di Torino et Guglielmo Marconi. À partir d'une analyse du projet <em id="d1e64" class="foreign">Aequilibrium</em>, cet essai met l'accent sur la façon dont les jeux de réalité alternative peuvent promouvoir la participation à des expériences culturelles qui offrent des activateurs culturels, favorisant la collaboration et la production créative populaire au sein des communautés de joueurs.

Fetched live from OpenAlex and de-inverted. Abstracts are not stored in this database: the inverted indexes are 8.6 GB of the frame’s 9.3 GB of text, and the host has 13 GB free.

How this classification was reachedexpand

Full frame distilled prediction

Teacher imitation

Not calibrated prevalence, not ground truth. Human validation pending. Learned from the 10,348 direct Codex labels and 10,348 direct Gemma labels. Candidate is the union of thresholded teacher heads; consensus is their intersection. These outputs are machine_predicted_unvalidated and are not human labels or direct frontier model labels.

metaresearch head score (Codex)0.000
metaresearch head score (Gemma)0.000
Version: codex-gemma-dda1882f352aValidation status: machine_predicted_unvalidated
Candidate categoriesnone
Consensus categoriesnone
DomainCandidate signal: none · Consensus signal: none
Study designCandidate signal: Qualitative · Consensus signal: Qualitative
GenreCandidate signal: Empirical · Consensus signal: Empirical
Teacher disagreement score0.366
Threshold uncertainty score0.594

Codex and Gemma teacher scores by category

CategoryCodexGemma
Metaresearch0.0000.000
Meta-epidemiology (narrow)0.0000.000
Meta-epidemiology (broad)0.0000.000
Bibliometrics0.0000.000
Science and technology studies0.0000.000
Scholarly communication0.0000.001
Open science0.0010.001
Research integrity0.0000.000
Insufficient payload (model declined to judge)0.0000.000

Machine scores (provisional)

The two teacher heads of the student model, read on this work. A score orders the frame for review; it never asserts a category, and the validation status ships verbatim with every row.

Baseline scores from an immature model (maturity gate not passed, 7 training rounds). Scores rank; they never assert a category.

Opus teacher head0.082
GPT teacher head0.320
Teacher spread0.238 · how far apart the two teachers sit on this one work
Validation statusscore_only:v0-immature-baseline · verbatim from the scoring run: score_only means the number may rank works, and no category label ships from it

Classification

machine, unvalidated

Machine predicted; a candidate call from one teacher head, not a consensus.

The models applied no category: nothing in the taxonomy fit this work.
Study designQualitative
Domainnot available
GenreEmpirical

How this classification was reached, model by model and score by score, is at the end of the page under "How this classification was reached".

Quick stats

Citations1
Published2015
Admission routes1
Has abstractyes

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